Ghosts and Dragons Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update Notes for 24th June What is new: - progression from tutorial and prologue level - connected introductory levels for 2 Dragons and Pawn Upcoming: - introductory levels to 2 remaining dragons - enemies rework - fixes for VR to make it fully playable - level art / enemies - more biomes - trap system - 4 randomised levels - 1 Final Level - Dragon Abilities System for level up system | — | |
| Game update | Update Notes for 10th of June What's new: - Tutorial level is now simplified - Added dynamic music/ambient system for Tutorial - Semi randomised level for Pawn introduction is now active - Semi randomised level for Drax is now active - Hiradolth Dragon introductory non-randomised Cave level added - Hub Level track game progress by displaying unlocks Future updates: - fixes for VR to make it fully playable - level art / enem… | — | |
| Game update | Update Notes For 9th June What has changed: > added a lot of QoL improvements > first 2 dragon introductory level are now playable > added dynamic UI (will be toggleable in the future) What will be changed: > beside tutroail levels, introductory levels, there will be 1 randomized level per Dragon with diofferent biomes / traps and level enemies > Tutorial level will be more streamlined to ease in new players > Dynamic m… | — | |
| Game update | Update Notes For April 14 FIXES: - VR mode is near up to date with non VR game branch - dragon navigation animations fixed | — | |
| Game update | Update Notes for 8th of April FIXES: - menu logic works now with gamepad, when exiting the game - Dragon Navmesh AI fixed on most ocassion when switching between AI and Player - main menu Play logic now correctly shows menmus and allows to choose an option UPCOMING FIXES: - VR menu logic and controls - grenade weapopn stabilization will be added - gamepad control info helpers for new player during tutorial and as an option… | — | |
| Game update | Update Notes for March 27th Major content upgrades before final game release: - added Epilogue level - added Hub Area - Dragons now move more smoothly - added Pawn character - added Pawn weapons - Added new enemies - random generation of some level elements - will be expanded Next game content will contain: - VR mode will be fully playable up to the PC Desktop version - 3 remaining biomes with distinct Dragon mechanics an… | — | |
| Game update | Update notes for February 3rd - optimised Dragon movements - added helath pickables - added Hiradolth Experience consumable bug (he has to gain experience somehow ;)) | — | |
| Game update | Update Notes for January 17th Hello Adventurers! This update fixes VR []-) — it is now on par with the non‑VR PC Desktop version. · The game now uses OpenXR for VR · The current build includes 1 example level and 3 tutorial levels · Upcoming builds will introduce levels for other dragons as well as enemy and trap logic Stay tuned for more updates! Cheers, DragonSnack Developer | — | |
| Game update | Update Notes for Dec 29th Added : · dragon leveling system - currently only 1 level supposrt this feature correctly · added coin collection system for Dragons · dragons movement is now more flexible for each type · added "skip tutorial" button · added reset game progress button · first randomised level for Drax dragon, other level are placeholders for now Fixed : · tutorial closure scene modified for story progression ·… | — | |
| Game update | Update Notes For December 11th "Quality Of Life" changes: - simplified Tutorial Interactions - overall fixes | — | |
| Game update | Update Notes for November 24th Bugfixes - fixed a tutorial bug, where second Dragon wasn't selectable | — | |
| Game update | Updates Notes For November 19th Bugfixes: -> fixed bugs in VR: selecting a Dragon in the tutorial section resulted in no selection | — | |
| Major update | Major Game Update Major Game Update #2 This release marks key updates for further game development: · Fully playable game for PC Desktop / Steam Deck (not yet verified) and PC VR Headset utilizing OpenXR · Separate menus / interactions for Desktop and VR modes · Added full controller support and switching in-game via a custom solution · 4 controllable Dragons and base levels added, including tutorial · Game’s co… | — | |
| Game update | Update Notes for Octobet 15th Game updated with new content and newest Unity secure build - nobody will invade your PC by playing it ;) More updates coming soon due to a long development cycle. This build is very old.. next update will include Demo content for all to play and Major Release for the base game. Thank you! | — | |
| Game update | Update Notes For June 6th Hello everyone! :D Todays small update includes following: FIXES: - dragon AI is now enabled, when dragon is not current controllable character, when disactivated in mid-jump - if you switch between keyboard and game in-game, all changes should be reflected correctly in menu and sensitivity for gamepad and mouse WHAT'S ADDED & NEW: - added jump sound effects for all dragons - added Dralth jump… | 18699973 | |
| Game update | Update Notes for 19th Mai Dear Adventurers! a small regular update added: - some improvement on Dragon animations and some interactions. - spatial sounds for footsteps - performance improvements There is still a lot of content to be added, progressively faster: - more levels - enemies - more dragons - levels with multiple dragons and light puzzle elements Cheers! Dragon Snack Developer | 18515694 | |
| Game update | Update Notes for Mai 9th Dear Adventurers! the game in mearing a faster development cycle to introduce more levels and other Dragons. Currently my development style is sadly "early access" style, where the game is still far from completed. If you want to support me, test the game and provide feedback on the discussion forums! Thank you! What is added in this update: - widescreen resolution support for Ui scaling (also… | 18407083 | |
| Game update | Update Notes for April 17th Hello Dear Adventurers! Added: - better main menu model - fixed tutorial character interaction and dialogue window interaction and icons Upcoming: - Dragon tutorial level, more levels coming soon | 18141671 | |
| Game update | Update Notes for April 16th Hello everyone! a short update for today includes following: Added - main menu story details - tutorial modifications Pending - tutorial for Dragon controls - dragon levels - controls tweaks | 18128903 | |
| Game update | Update Note for 15th of April A patch fixing: - tutorial character animations - UI interact animations - general improvements | 18113019 | |
| Game update | Update Notes for April 12th Fixed: - character tutorial animation - added separate dialogue window for characters - fixed some non vr icons | 18083570 | |
| Major update | MAJOR UPDATE - non VR and gamepad support Dear Adventurers, Over the past 8 months since the last update, I have been reworking the game architecture to better support VR and to add a non-VR play mode with full gamepad support. WHAT IS NEW: · non-VR mode with dedicated menus · main VR mode works best when using OpenXR / SteamVR · complete overhaul of the game logic to support both VR and non VR · menu option for V-sync, which is ON by… | 18077361 | |
| Major update | Draco Dux is now ... Ghosts and Dragons! NEW · changed game name to Ghosts and Dragons · next update brings non-vr support for all devices · reworked all game mechanics to suit VR and non-VR · UPCOMING -> keyboard and mouse support · UPCOMING -> joypad support · UPCOMING -> Steam Deck support IMPORTANT · upcoming update (soon!) will introduce a menu to play in non-VR and VR mode via SteamStore interface · old Draco Dux VR builds will… | — | |
| In-game event | INVENTORY & TUTORIAL LEVEL REGULAR UPDATE #3: INVENTORY & TUTORIAL LEVEL NEW: · added Dragon Interactions: when 1:1 dragon now look at player · added Dragon Inventory: when 1:1 dragon inventory opens · looking at inner left hand now opens PAWN inventory · looking at outer player hand shows player health · added new tutorial level for inventory interactions · added more physical actions, when in 1:1 PAWN scale · general p… | 8400598 | |
| In-game event | TAMOLTH UPDATE REGULAR UPDATE #1: DRAX INTRODUCTION NEW: · added Tamolth + introduction levels · added more enemy sounds FIXES: · fixes for level collisions · adjusted DUX wand positions: Vive Wands, Index, Touch Controllers · general performance improvements · readjusted menu, scale and level exit fade to black I MPORTANT : · currently controllers are not initializing correctly when using Steam VR in beta mo… | — | |
| In-game event | DRAX UPDATE REGULAR UPDATE #1: DRAX INTRODUCTION NEW: · added basic Dragon Interactions to AI: dragons now look at player · added climbing sounds when in PAWN mode · improved dragon controls · general performance improvements · introductory levels for Drax FIXES: · fixed menu, scale and level exit fade to black · fixed DUX wand positions: Vive Wands, Index and Touch Controllers · increased performance for… | — | |
| Major update | ReDUX MAJOR UPDATE #1 MAJOR UPDATE NEW: · DracoDUX completely rewritten to support OpenXR hardware · new unified dragon controls · Bulleted list · new dragon abilities · added simple tutorial hints · changed locomotion for DUX and PAWN characters · better dragon UI · added basic tutorial level and introductory levels for 2 dragons · new main menu · added full physical actions, when in 1:1 PAWN scale · added introduc… | 8120438 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.