Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Last patch notes - Thank you everyone who played the game I've been thinking about this set of patch notes for a while. It's been puzzling me what to actually put here as the community has quieted down a lot. After Life got two user reviews this weekend and that motivated me to finish this thing. So long story short the latest patch is small: - Added controller support AL will work with Xbox360 controller only and you'll be able to use the controller… | — | |
| Fourth patch - Mechanics revisited Hi all, It's been a hectic start for the year. After Life was included in a bundle and it has since been nominated at Indie Prize Berlin 2017 for an award. That means I'll be presenting the game in Berlin next week. Be sure to check out Casual Connect Europe 2017 as there seems to be a ton of excellent games in there this year. And then the patch notes: - Modified blinking mechanic. Blinking is… | — | |
| Third set of patches and improvements I always write the patch notes too late. I updated my development rig with another SSD and got lost in the process. Next time around they'll be at the same time as the update data itself. Patch notes this time are: - Main menu sound bar fixed. - Part 2 & 4 memories corrected, no more empty memories. - Movement speed increased for Parts 2 & 3 This time I added / modified some features: - New int… | — | |
| Second set of fixes I got some more feedback from you players and thought I'd fix the things you've found. Nothing major this time: - Fixed a few graphical bugs and misplaced items - Increased memories trigger areas so they're easier to trigger - Fixed a few sound errors - And Memories shouldn't trigger silently anymore. If this happens, please comment how, when and where it occurs to you and I'll have a look. The… | — | |
| First post-launch fixes A massive 'thank you' for everyone who has shown interest to the game so far. Last night an update went live which made some tweaks to the game's performance. - The volume slider is corrected and changing volume doesn't mute the game anymore - Game now runs in the background even when it's out of focus (dual monitor setup) - New pause menu background to help FoV setting - First and second level… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 13 Dec 2017 | Wed | 21:24 | No patch notes · unannounced build | 2268427 | soundtrack | 1 | — |
| 8 Nov 2017 | Wed | 19:05 | No patch notes · unannounced build | 2268427 | public | 1 | — |