Time (UTC)SourceWhat changedAddedEditedRemovedReference
24 Mar 2017
NewsDemo released and some balancing———Game update
Game update · published 24 Mar 2017, 21:11:47 UTC
Demo released and some balancing
We've released a new game demo with a playable level and warriors unlocked on the ingame shop. We've also made some changes on the balance of the game. We look forward to read your opinions about the game difficulty! - Improved warriors attack range - Lowered Pestilence health - Increased teleport range by 2 meters - Increased player and castle door health by 15% Have fun and thanks for playing!
NewsUpdate: some balancing and new hit indicator———Game update
Game update · published 11 Dec 2016, 23:40:45 UTC
Update: some balancing and new hit indicator
Hello! We've just updated Queendoom with a small new feature: a hit indicator will now tell the exact point where the arrow hits when you hit an enemy. We've also made the game a bit easier, given that we were seeing it was too hard for the most part of the players. Thanks for playing!
We've updated Queendoom with a few improvements and fixes: · The images delivered ingame will be a bit more sharp · Fixed a bug that allowed the player to teleport outside the play area · Improved the understanding of the ingame shop Updated November 16th New patch update improving a little bit how warriors behave when reaching enemies.