Queendoom
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Demo released and some balancing We've released a new game demo with a playable level and warriors unlocked on the ingame shop. We've also made some changes on the balance of the game. We look forward to read your opinions about the game difficulty! - Improved warriors attack range - Lowered Pestilence health - Increased teleport range by 2 meters - Increased player and castle door health by 15% Have fun and thanks for playing! | — | |
| Update: some balancing and new hit indicator Hello! We've just updated Queendoom with a small new feature: a hit indicator will now tell the exact point where the arrow hits when you hit an enemy. We've also made the game a bit easier, given that we were seeing it was too hard for the most part of the players. Thanks for playing! | — | |
| Some improvements We've updated Queendoom with a few improvements and fixes: · The images delivered ingame will be a bit more sharp · Fixed a bug that allowed the player to teleport outside the play area · Improved the understanding of the ingame shop Updated November 16th New patch update improving a little bit how warriors behave when reaching enemies. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Jan 2017 | Wed | 14:36 | No patch notes · unannounced build | 1550797 | public | 3 | — |