spin.exe Playtest
Last seen
0Sampled 59 minutes ago · not a live figure
—of peak
Launch peak so far
206:30 UTC
Last seen
0Sampled 59 minutes ago · not a live figure
Launch peak so far
206:30 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.8.13 `winkyface` | — | |
| Game update | 0.8.12 - More effects should correctly disappear after parent top dies. Specifically thorns + stalagmite - Swarm fights roll straight into the next wave, should make it easier to beat them in 30 seconds - Beating the circuit's final champion skips the pit stops. - Programming desk should better show number changes - Click a look in the garage to try it on, hold to buy it.. - Some small balance changes | — | |
| Game update | v0.8.11 Big Balance Changes and some Bugs The first circuit is better balanced Basically every top has been rebalanced with new programs and stats. The first circuit should feel much more "fair" now. Let me know how the balance feels. Triggers and cassettes - On Take Damage fires on any hit that does actual damage to your top. - The vampire beam nerfed to only heal 1/3rd of the damage it deals. - Cassettes sitting on the desk that no t… | — | |
| Game update | v0.8.9 Small Patch Enemy Upgrades · Enemies are the color of their club · Epics and champions bring a real second top, no more facing the same top 2 times in a row · The map works through a club's whole roster before it repeats anybody. Thorn Upgrade · Thorns returns 250% of the damage it takes, up from 40%. New UI Stuff · The stats screen shows the HP a top gained, not only what it lost. Fixed · Upgrading a cass… | — | |
| Game update | Welcome to the PLAYTEST! <3 Enjoy! If you have any feedback please message me. especially bugs and stuff | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.