Captain Kaon
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
115 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update #15 Hey Peeps, Here's the latest bunch of fixes and tweaks. - I've fixed the 'fullscreen is black' issue. It seems the Windows 10 Creator update causes problems with Java based games. - I've gone through all the levels and closed all the little holes where you can get you ship stuck. - I've added some new sounds and changed some others. The most obvious are the bullet impact sounds. - I've added li… | — | |
| Game update | Update #14 Hey Peeps, I've mostly just been making little bug fixes and tweaks here and there. I'm currently working on an XBOX One version, which is all fun and games :-/ - It now runs at a silky smooth 60 fps. - I've rebalanced the ships, some of them were too slow. - I've changed a couple of the music tracks and added a missing one. | — | |
| Community | Chatting on Lave Radio Hey Peeps, I recently sat down and had a chat with the guys over at Lave Radio, the Elite Dangerous Podcast. Check out the Podcast here. We talked about how I made Captain Kaon, my time working on Total War, and the 5 games I would take with me to a desert island. Enjoy. | — | |
| Game update | Update #13 Hey Peeps, Mostly I've been fixing little bugs and making little tweaks to things. But I've also tried to make changes to help people who find the game to challenging. - There are now two levels of difficulty Normal/Hardcore. The previous difficulty is Hardcore, and now there is a 'Normal' difficulty. This has a bunch of tweaks to take the challenge out of the game such as an increase in health… | — | |
| Community | Framerate Issues - Resolved Hey Peeps, So, there's a frame rate issue in the game that currently has me pulling my hair out. I thought I'd fixed it, but it seems to have come back. Sometimes the game gets stuck at 24 fps and it jerks around and stutters. There's a short term work around, closing and reopening the game sometimes corrects it. This is not ideal and I'm really sorry. I've been working hard to find a solution… | — | |
| Game update | Update #12 Hey Peeps, After a long and exhausting week at Rezzed I've been back at the grindstone making some improvements to Captain Kaon. It was great to spend three days meeting people and watching them play my game. The positive response from players has been really heart warming. More importantly I have been able to watch new players learning to play the game and make notes on lots of improvements. T… | — | |
| Game update | Updae #11 Hey Peeps, I’m currently packing stuff up in preparation for Rezzed in London, I’ll be busy there so there won’t be an update for a couple of weeks. I’ve tried to pack lots into this one, Ceres is now mostly ‘done’ and all focus now will be on completing Mars. Some of the stuff in this update: - I’ve added medals that are awarded at the end of a successful mission if you complete it within the… | — | |
| Game update | Update #10 Hey Peeps, I've spent a few days focusing on bugs fixing and balancing. - Some of the achievements are now working. I'm not quite sure why they started working or why the other ones don't. The game is saying the stats the achievements are tied to don’t exist, but they are there on the Steamworks page. Unfortunately the documentation on how stats and achievements work is a little sparse. I’ll ke… | — | |
| Game update | Update #9 Hey Peeps, It's been something of a stressful day trying to get this latest build up, I found a performance issue in the Steam versions of the game and had no idea what was causing it or how it happened. Checking older version confirmed it had been there for a while. When the game was run straight through Gamemaker it ran great :-/, uploading a version with Steam functionality disabled worked a… | — | |
| Game update | Update #8 Hey Peeps, It's been a busy couple of weeks, I've got the core levels for Mars/Phobos done. They still need to be playtested, balanced, tweaked, fixed and so on. I'm hoping to roll out some of the levels in an update over the next couple of weeks. I've also been making a few changes and improvements to Ceres, the key changes in this update are. - The defend missions have been better balanced an… | — | |
| Game update | Update #7 Hey Peeps, It's taken a little while longer to get this update out than intended, sorry about that. I've been working on new features and levels for the Mars campaign, and had the added problem of my bug fixes creating new bugs. Stuff that's in the update. - As part of a re-write of the story text that is ongoing I've updated the Ceres cutscene. It has new dialogue and an extra shot at the end.… | — | |
| Game update | Update #6 Hey Peeps, Sorry it's been a little while since I've updated the game, this was partly due to christmas shenanigans, but also because the art for the trading cards took longer than expected. I'm now back up to speed with game development and I have a frsh new update. They key new bits are: - As requested, the mouse position can now be restricted to prevent it from slipping of the side of teh sc… | — | |
| Community | Trading Cards now available After a couple of weeks of feverish scribbling I've got all the art sorted and trading cards are now done and available. There are 8 in total, each one features a different gunship. There's the little Wasp that you start with. The four gunships you unlock during the Ceres campaign, and the 3 that will be part of the forthcoming Mars campaign. The large image for each trading card is a blueprint… | — | |
| Community | Update #5 Hey Peeps, The key things in this update. -Steam screenshots have now been enabled, snap away. -I've changed how the impact damage works. Previously it did a small amount of fixed damage. This meant that impacts did little damage, but scraping along did lots. I've changed it so that it does high initial dmage, but then teh dmage decreases while your in contact. I've also added a velocity based… | — | |
| Community | Update #4 Hey Peeps, I've been tweaking and polishing the later levels and geting them closer to their final versions, there's not much left for me to do with the Ceres campaign and I'll be moving on to the Mars campaign. Some of the recent additions. - Objective text has been added to the Pause Menu to help guide you through missions. - The Vertical Drill Spawner has been sprinkled across a few of the l… | — | |
| Community | Twitch - Live streamed game development Would you like to see the changes to Captain Kaon as they happen? I'm now live streaming the development of Captain Kaon on Twitch. You can look on as I create the art, animate it, add the code, and design the rest of Captain Kaon. You can find teh stream here: Would you like to see me get it wrong over and again? I'm far from perfect and this stream is a warts and all look at my development li… | — | |
| Community | Update #3 Captain Kaon has been updated with some tweaks and changes, the main ones are: -A vertical version of the drill spawner has been added, this one comes up through the ground from below. -The player can now strafe their ship from side to side to dodge enemy bullets. -The first mission, where you have to race a drone through some gates has been removed. It wasn't a very good mission and it slowed… | — | |
| Game update | Update #2 I've updated the game with a number of bug fixes and level tweaks. Most are small things, the key details are: - Fullscreen has been enabled. There were an number of bugs that I couldn't quite get fixed in time for the first release which are now fixed. Some of these were blocking issues that meant the game couldn't be played. It's all good now. - A new AI spawner has been added. This takes the… | — | |
| Game update | Update #1: Mission 1 Hot Fix Hi Peeps, So, there were a couple of issues with the first mission that I've fixed. Their was a problem wiht the difficulty. As I'm the only person working on the game and I know how all the levels work it makes balancing the difficulty quite hard. The first mission has become a bit too difficult, so I've slown down you oppenent to give you a chance. There was also a problem with the camera. No… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.