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Captain KaonNewsUpdate #4
Community

Update #4

Captain Kaon · published 15 Dec 2016, 16:28 UTC

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Hey Peeps,

I've been tweaking and polishing the later levels and geting them closer to their final versions, there's not much left for me to do with the Ceres campaign and I'll be moving on to the Mars campaign.

Some of the recent additions.

- Objective text has been added to the Pause Menu to help guide you through missions.

- The Vertical Drill Spawner has been sprinkled across a few of the levels to take you by surprise.

- I fixed problems with the camera pointing the wrong way. It should point in the direction your turret is facing. In a later updated I will change it so that when you aren't firing it points in the direction of travel.

- You can now select which controls you want to use from the options in the frontend. By default it is set to mouse/keyboard. It will remember your selection next time you start the game. If you unplug the gamepad at anytime it will switch to mouse controls, if you then plug the gamepad back in it will revert to the gamepad.

- The colour balance and contrast on the text boxes has been adjust to make the text easier to read. I don't think it's quite optinal yet so I'm going to be making further adjustments when I have time.

- The Ai now has a Radar building that alerrts the enemy pods when it spots you, destroy it before it can get its signal out.

That's all for now. I'm aiming to have another update out next week with some bug fixes. I'm also hoping to makes some additions and tweaks to the ai behaviour.

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