Single-player, Custom Volume Controls, Keyboard Only Option, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input, Save Anytime, Stereo Sound, Surround Sound, Family Sharing
Single-player, Steam Achievements, Custom Volume Controls, Keyboard Only Option, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input, Save Anytime, Stereo Sound, Surround Sound, Steam Cloud, Family Sharing
Roughly 6–12 months, depending on how much feedback arrives and how large the remaining content/polish work turns out to be. There is no fixed calendar day for leaving Early Access; when the campaign and systems feel feature-complete and stable, it will leave Early Access
NewsDev Diary 02 — The painted face of the marches———Community
Community · published 28 Sep 2026, 03:57:54 UTC
Dev Diary 02 — The painted face of the marches
Obsidian Spire is still a grim campaign book you inhabit by typing. You write what you do. The Spire table rolls. That part does not change. What you are seeing now — on the store page and in the lab — is the art direction we are locking in for the full game: **painted dark-fantasy stills**. Elderglen at bruise-light. THE MARCHES as a hand-painted chart. The journal as an open tome with parchme…
Obsidian Spire is a grim campaign book you inhabit by typing. You write what you do. The Spire table rolls. That part does not change. What is changing is how the Spire should look. We have been locking a visual language for the game: dense, high-resolution ASCII — purple bruise light on obsidian, gold frame, the tower as a silhouette that eats the weather. Not sparse terminal novelty. Campaign…