Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Obsidian SpireNewsDev Diary 02 — The painted face of the marches
Community

Dev Diary 02 — The painted face of the marches

Obsidian Spire · published 28 Sep 2026, 03:57 UTC

All newsPlayers around this dateRead on Steam

Obsidian Spire is still a grim campaign book you inhabit by typing. You write what you do. The Spire table rolls. That part does not change.

What you are seeing now — on the store page and in the lab — is the art direction we are locking in for the full game: **painted dark-fantasy stills**. Elderglen at bruise-light. THE MARCHES as a hand-painted chart. The journal as an open tome with parchment you can read. The Spire with veins, a living crystal, and fog around the tower. Not sparse terminal novelty. Not a page-flip gimmick. A campaign book that looks like the horror it writes.

Diary 01 talked about dense ASCII as a target. That work taught us density, bruise color, and gold frame. The direction we are shipping toward is finer: painted plates graded for day and night, kept sharp, no glyph crush on the places you stand.

### What you play today

The download on Steam / itch / GOG is still the **typed campaign on Godot** — Session 0 through the Spire, wash / wear / leave, the marches, the table. Saves, Cloud, achievements, and the road you already own stay on that track. We keep patching that product.

### What the store page is for

The Steam page is the face of the **full game**: one grim typed campaign, adult burial horror, no Early Access for episodic acts. Capsules, screenshots, and this diary should sell that book — including the painted look we are aiming the whole product at. When a build carries that look into the depot, we will say so plainly. Until then: honest art direction, honest download.

### What we are building next to it

**Spire.V1** is the lab engine made for this campaign art. Places, journal, marches, title breath — painted detail first. It is not in the sale depot yet. It is not a silent swap. When migration is ready, your book comes with you.

### What we will not do

We will not promise calendar dates we cannot keep.

We will not call a lab binary “the game” on the store until it *is* the game you download.

We will not put experimental binaries in your Steam depot by accident.

### Closing

If the Spire has a face, this is it: wet stone, purple glass in the ruts, a crystal that throbs, fog hugging the tower, parchment under your thumb. You write. The table rolls. The art should feel like the same book — fully.

Thank you for walking north with us.

— Ethan

More from Obsidian Spire

Other announcements

All news
Community25 Sep 2026UntitledObsidian Spire is a grim campaign book you inhabit by typing. You write what you do. The Spire table rolls. That part does not change. What is changing is how the Spire should look. We have been locking a visual language for the game: dense, high-resolution ASCII — purple bruise light on obsidian, gold frame, the tower as a silhouette that eats the weather. Not sparse terminal novelty. Campaign…