Wildixir
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Demo Update: Choose When Level-Up Cards Appear Hi everyone! A player asked for the option to see upgrade cards immediately on every level-up. That sounded like a useful choice, so it is now available in the demo! New setting: Level-up popups Open Settings → Comfort → Level-up popups : · Spaced out · 15 s — the default. Keeps the current interval between automatic upgrade choices. · Immediate — upgrade cards open as soon as you level up. If… | — | |
| Wildixir v0.8.32 — new life in the forest Hey everyone, The demo has a new update! I've spent today giving Wildixir's environments more character, making the interface easier to read, and working through your feedback from the latest runs. A clearer view, with new typography I've replaced the interface fonts with Alegreya and Alegreya Sans, giving headings, menus and descriptions a more distinctive feel. A redesigned HUD I've replaced… | — | |
| Wildixir v0.8.31 — visual improvements, clearer combat and controller fixes Hey everyone, The Wildixir demo has had a busy day! Today’s updates include quite a few visual improvements, clearer event instructions, and some fixes inspired by your feedback. Everything below is included in the latest demo build, v0.8.31. Characters and forest events · Iva’s artwork has been refined, including her hands, staff grip, potion flask and satchel. · Chests have a more detailed de… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||