Wildixir v0.8.32 — new life in the forest

Wildixir · published

Hey everyone,

The demo has a new update! I've spent today giving Wildixir's environments more character, making the interface easier to read, and working through your feedback from the latest runs.

A clearer view, with new typography

I've replaced the interface fonts with Alegreya and Alegreya Sans, giving headings, menus and descriptions a more distinctive feel.

A redesigned HUD

I've replaced the wide top bar with three compact displays: health and experience on the left, the expedition timer and current phase in the centre, and shrine progress on the right. This leaves more of the world visible during a run.

A little more life in the world

In the Enchanted Forest, trees now spread winding roots across the ground, with small leaves and subtle graft seams. I've also cleaned up how their shadows meet the roots.

I've been working on the full game's other regions too. Misty Marsh now has six mushroom forms, with curved stems, mossy bases and olive, violet and dusty rose colours. Their placement has been adjusted to fit the ground and the edges of the pools.

Glass Ruins has six crystal formations, from split geodes to hollow basins and mineral fans. Blue remains the main colour, with occasional muted garnet formations among the worn stonework.

Misty Marsh and Glass Ruins are full-game regions. The demo still features Iva and the Enchanted Forest.

Smoother expeditions

  • Repeat Expedition starts a fresh run with your previous starting setup: hero, map, difficulty, challenge, specialization and weapons. You can still choose Another Expedition to change your setup, or head to the Workshop.
  • Controller navigation in the Workshop now moves directly between the bottom-row upgrades, including Essence Harvest and Light Step.
  • The Star Well shows its charge and explains that stepping outside pauses progress. The Reagent Chest gives clearer instructions for inspecting it, defeating its guards and returning to open it.
  • Map selection previews now show the updated mushrooms and crystals used in their regions.

Fixes and difficulty adjustments

  • Fixed the animation that could stretch the Amber Guardian and other elites after they spent time outside attack range.
  • Improved the fit between button fills and their rounded focus outlines, keeping the outer frame visible. Removed the brief side-dot flash on selection.
  • Reworked the Moon seals reward icon, with a crescent and three separate engraved stones.
  • On Increased difficulty, enemy spore projectiles move 25% faster, and shrine strikes and hazardous garden bursts cover more ground. Warning times and damage are unchanged. Standard difficulty keeps its previous balance.

Thanks to SoRo and everyone who has shared a screenshot, described an awkward menu interaction, or just told me how a run went. Your feedback has helped me shape this update.

The free demo is available on Steam. I'd love to hear how your next expedition feels.

Alexframe

Wildixir v0.8.32 — new life in the forest · Wildixir patch notes · SteamPeaks