Stacksquatch Demo
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| A mighty Skystacker updatemajor It's been a while and well worth the wait for the next big release! First, the game is objectively more fun . Scientifically, even! People have been asking for more objects to stack since the original play tests and finally they have it. Why did it take this long? Let's say just say cryptids or something. Either way it should get rid of some frustrating portions of levels where it can be diffic… | 24944587 | |
| v0.2.1 You want bug fixes and optimizations? Then I have some great news for you! The most significant bugs you’ve ever seen fixed, big bugs laid low. The most optimized frames you’ll never see, big savings directly for you! · 20-30% rendering time savings · Fixing various objects and colliders or all shapes and sizes · You can no longer accidentally skip the tutorial by closing the game (sorry speedr… | — | |
| v0.1.1 I finally tried out 144Hz mode on the Index. It is wonderful but also seemed to break the physics-based whiteboard flip in the lab. I didn't know that framerate changes affecting gameplay were still a thing. Thanks, Unity physics. Anyway, it's no longer based on physics now so it shouldn't be an issue when the Index 3 comes out with 1080Hz refresh. (unrelated image, I just like alpha bugs) | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||