We Should Run Playtest
Last seen
0Sampled 30 minutes ago · not a live figure
—of peak
All-time peak
19 Sep 2026
Last seen
0Sampled 30 minutes ago · not a live figure
All-time peak
19 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Choose Your Descent, Sacrifice Shrines & The Gale This update leans the run harder into roguelike territory, with real choices on the way down and a new hazard guarding the stairs. NEW — Choose Your Descent At every stairwell you now pick your route down. Each option previews the affliction that floor will carry and what waits there: a supply cache, a shrine, dead-quiet "still air," or a plain open descent. Weigh a harsher floor with a reward… | — | |
| Game update | Co-op updates for more fun Smaller nameplate (24px) Flashlight battery toasts scoped to the owning player (host stops seeing teammates' "flashlight dies") Alt-tab click swallowed (no wasted spray/taser on refocus) Downed → toast instead of floating "DOWNED" text (name still tints red so you can find them) | — | |
| Game update | Menu Redesign & Hit Feedback INTERFACE - Redesigned the main menu: the actions are now one clean column, with player count and name moved into their own setup panel beside them, so it's easier to read. FEEL - Taking damage now hits harder to feel: a red flash and a camera shake scaled to how big the hit was. CREATURES - The Inkling now turns with proper animations instead of sliding when it pivots. | — | |
| Game update | New Inkling, Player Names & Rebindable Controls CREATURES - The Inkling has a brand-new look: a dripping, wet-fleshed horror with glowing eyes and full run/attack animations. - The blobs it spits now smoke and sizzle where they land, like they're burning through the floor. ONLINE CO-OP - Fixed players who joined a host appearing frozen at the spawn point. Everyone now sees each other move correctly. - Player names: set your name on the main… | — | |
| Game update | Co-op Fixes & Rebindable Controls ONLINE CO-OP - Fixed players who joined a host appearing frozen at the spawn point — everyone now sees each other move correctly. - Player names: set your name on the main menu (defaults to your Steam name). Names float over your teammates, and turn red with DOWNED when someone needs a revive. - You can no longer descend while a teammate is down — revive them first, so nobody gets left behind o… | — | |
| Game update | Online co-op fixes Termal crashes game for player Players who join lobby cant see one another Fixed doors facing worng way | — | |
| Game update | Fixes to Online co-op Fixed online co-op Doors facing wrong way Termal Crashing for player who uses it | — | |
| Game update | We Should Run — Co-op Fixes, New Soundtrack & More Co-op fixes * Reviving a teammate now shows the correct progress bar to the person doing the reviving — not just the downed player. * Added an on-screen alert so you know the moment a teammate goes down. * Doors an enemy pushes open now show open for everyone — no more teammates appearing to walk through closed doors. * If the host disconnects, the Escape/Pause menu stays usable so you're never… | — | |
| Game update | Enemy and Environment Updates Creatures Rabbit Man now hurls a gob of black matter from its hand mid-swing — it reaches across the gap, so simply back-pedaling won't save you. Cut sideways to dodge it. Smiler reworked: it's more aggressive up close, but its strikes weaken the longer it's in your light and recharge in the dark — no more twitchy stalemates in doorways. Stalker now teleport-blinks toward you when you're not lo… | — | |
| Game update | core drops infront core drops infront of player now | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.