This one sharpens THE GALE floor condition and adds some atmosphere.
THE GALE — reworked
- Industrial fans now guard EVERY entrance to the stairwell room, not just one, set back so the doorways stay clear.
- The wind rings the exit and blows outward, so approaching from any direction is a real fight — but there's a calm eye right at the stairs, so it stops shoving you the instant you make it in.
- It blows the creatures back too. Lead a chaser to the stairwell and the gale holds it off while you slip into the eye and descend — the exit becomes a refuge.
- Added the roar of the fans and blowing dust, so you can feel (and hear) them running.
- Fixed a case where hauling the power core through a gale could leave you stuck.
STAIRWELLS
- Now sit square to the room instead of cocked at an angle.
THE SHRINE
- The ritual circle is now drawn in the same wet black ink the creatures ooze, ringed by splatter that scatters differently every time.