Autolantis
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Demo 0.7 Update This update brings changes to many Effects and balance values, along with some new content. We hope these changes make the game more engaging and give you more ways to play. The in-game encyclopedia, new difficulty levels featuring the Disaster system, and endless mode are still in development. In the meantime, you can browse the currently available content on our temporary online wiki . Here’s… | — | |
| Demo 0.6 Update Added a Restart option to the menu. · Improved performance when calculating effects. · Fixed an issue where Charge was not properly deducted when the Charge threshold was reduced. · Fixed an issue where panels could not be shown again after being hidden under certain conditions. · Updated some in-game text. Coming Soon We’re planning to add new content and adjust some existing effects in the la… | — | |
| Demo 0.5 Update Added a “Skip” option to the game speed toggle. · Fixed an issue in the Just One Look event where an option could remain unavailable in certain situations even when its requirements were met. · Fixed an issue where Rocket-launching Tiles incorrectly received Production bonuses from Workers. · Adjusted the trigger timing and effect processing order of the Eureka, Eureka! Policy. | — | |
| Demo 0.4 Update Fixed an issue where merging with upgraded Scaffolding caused the resulting Tile to have 4 Worker slots. · Fixed an issue where copying a Policy with Espionage Act failed to trigger effects that activate when a new Policy is enacted. · Optimized effect calculations in certain situations. · Improved rendering performance on the game’s menu screen. · Improved the display format for large numbers. | — | |
| Demo Version 0.3 Update Optimizations & Bug Fixes · Fixed bugs related to the Eureka, Eureka! Policy. · Optimized calculations to speed up effect resolution. · Fixed calculation overflow and display issues involving large numbers. Balance Changes · Increased the rewards from each Rocket launch. · Buffed the effects of Epic and Legendary Wealthy Merchants . · Mega Biodome no longer allows Forests to trigger other Fores… | — | |
| Demo Version 0.2 Update Added a macOS version. · Swapped Difficulty 2 and Difficulty 3. · Adjusted National Strength Check requirements for some Rounds. · Updated several Tile effects: · Mountain now increases the Production of surrounding Tiles. · Strange Woods now grants Luck to surrounding Tiles. · Removed Grain Bureau ’s Seasonal Effect. · Adjusted numerical values for several effects. · Fix bugs. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||