Demo 0.7 Update

Autolantis · published

This update brings changes to many Effects and balance values, along with some new content. We hope these changes make the game more engaging and give you more ways to play.

The in-game encyclopedia, new difficulty levels featuring the Disaster system, and endless mode are still in development. In the meantime, you can browse the currently available content on our temporary online wiki.

Here’s what’s included in this update:

1. Gameplay and Mechanics

  1. In Year 1, you no longer choose a Tile. Instead, you receive a random Tile.

  2. Savings now lets you carry over a percentage of your Coins from the current Round into the next Round.

  3. Symbiosis now stacks, with its Production bonus scaling with the number of stacks.

  4. Added Difficulty 4, featuring higher National Strength Check targets.

  5. During the action phase, cards gained through Tile, Worker, or Policy Effects are no longer discarded when your Hand is full.

  6. The Temple now starts with one active Season chosen at random for each run. Temples can also be combined to trigger Eureka.

  7. Changed the Effects of some Tiles, Workers, Policies, and events.

2. Improvements and Bug Fixes

  1. Improved animation performance when skipping resolution to reduce stuttering.

  2. Fixed an issue that prevented Powered triggers and certain other triggered Effects from correctly benefiting from Multi-Trigger.

  3. Fixed an issue where Transport Line failed to trigger its Effect multiple times when a single instance of Production reached multiple thresholds.

  4. Attempted to address an issue where the game could fail to detect the monitor’s resolution correctly.

3. New Content

  1. Added 11 new Tiles and removed 3 existing Tiles.

  2. Added 1 new Worker.

  3. Added 10 new Policies and removed 1 existing Policy.

  4. Added 3 new events.

4. Balance Changes

  1. Adjusted National Strength Check requirements for certain Rounds on Difficulty 3.

  2. Wine base Value: 20 → 15.

  3. Rocket base Value: 100 → 120.

  4. Permanent Rocket Value increase per launch: +20 → +30.

  5. Number of Policy options in the Council Hall: 2 → 3.

  6. Starting cost to reroll Policies in the Council Hall: 2 → 3 Authority.

  7. Adjusted Policy and card pack prices.

  8. Adjusted Effect values and rarities for some Tiles, Workers, and Policies.

Demo 0.7 Update · Autolantis patch notes · SteamPeaks