Starless Umbra Demo
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Brick-by-brick, this localization work is... Cover art by Fliphrrr Wait where did March/April go? Somehow or another it's time for another update! Let's see... what's happened since last time? Playtesting We're opening up playtesting for another wave of feedback this Friday, April 24th . I hope you get a chance to play! Let us know what you think. Battle System Changes The battle system is going thru a bit of an identity crisis. Pardon th… | — | |
| Community | Playtest outcomes Cover image by heycaaat , circa 2011 for SU2k3 January came and went! Thanks for your patience as the monthly recap is a bit late. I finally have a process for exporting gifs (I think? are these gifs kinda slow to you?) so hopefully the next one will won't be as time-consuming. New Trailer You might have seen it already, but it's worth a second watch, especially if you haven't watched with the… | — | |
| News | Playtesting Season We're looking for some beta testers to give the most recent builds a shake. Here's the juicy details: Signups This playtest will be done through Steam. Sign up for the beta test by pressing the Request Access button on the store page . Important Dates The first round of playtesting will be open from Jan 23rd to roughly Jan 30th . Questions I already played this before, what's new? The focus her… | — | |
| Community | Starless Umbra Wrapped 2025 Thanks a bunch for your attention and interest this past year! I wanted to take a moment to quickly recap what happened and what's coming. Some highlights for me though: · The team has grown - SaKo has been helping for a few years but we've collaborated closely beyond portraits to enhance the battle system, improve the game HUD, and more. FJLink joined to help with that next level of polish to… | — | |
| Community | The most frustrating dev update (so far) Hello and welcome to December! Last month holiday and work obligations kept me away from game development for a bit of time. (Plug for Deluge , I met up with the author, Riggy2k3, and he's a real one.) When not traveling, I spent a good deal of time (whatever three+ weeks of late nights amounts to) troubleshooting suspicious and random crashes surrounding Starless Umbra's cutscene system. I won… | — | |
| Community | Travel logistics with a noxious fog Back again with another update. This marks 5-month streak, woohoo!! Last month I mentioned my focus was cleaning up maps, improving the game "feel" (polishing sounds, lighting, ambience, and more.), and making a few UI changes. All those are knocked out! I did not start on steamworks integration or Act 3 writing I had mentioned. In hindsight, something else took priority. More on that later. Le… | — | |
| Community | Moving Literal Mountains Hi there! September seemed to just fly by. My focus continues to be on getting things ready for a steam demo and trying to release a highly-polished version of the game’s first act by the end of the year. Here’s what’s done, and whats left. U L T R A W I D E Instead of constraining the game to 16:9 and just stretching things awkwardly for all other resolutions, I’ve added support for other scre… | — | |
| Community | Designing Dreams & Discovering Ancient Artifacts Hello! As August comes to a close, I wanted to update you on Starless Umbra. In this update I’ll share more details around the creation of a scene I teased earlier this month, announce some team updates, and reveal the discovery of ancient artifacts with you. ✨ The Dream Check out a longer version on the blog . Act 2 expands on our protagonist’s past a bit through a few flashbacks and dream seq… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.