Dead Man's Gulch
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
56 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
56 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch #10 - minor Changes Fort Providence · The defeat screen now shows a short summary, in line with the other two chapters, instead of the full run statistics | 25207276 | |
| Patch #9 - major Fixes Towards the Gulch "Time on the road" kept counting up on the victory screen while the wagon was still rolling in the background Fireworks around the victory screen only appeared on the left side Fort Providence The game crashed on the first level up, when the skillcards were about to be shown | 25205929 | |
| Patch #8 - minor Fixes Towards the Gulch · The Signal Fire purchase window closed again the instant it opened, making the torch impossible to buy Changes Towards the Gulch · "The Parlour" damage and blast radius slightly reduced · Bounties on the final wagon are worth 50% more | 25204017 | |
| Patch #7 - minor Fixes Towards the Gulch · The "Show a hint how to win" button never appeared, even with a fully upgraded ledger · In rare cases, runs could top out below the intended maximum level when tier 2 and tier 3 skillcards were picked early Fort Providence · In rare cases, runs could top out below the intended maximum level when tier 2 and tier 3 skillcards were picked early Changes Dead Mans Gulch · S… | 25202890 | |
| Patch #5 - major Bugfix "Towards the Gulch" & "Fort Providence" · Resolved an issue where it can happen that no Skillcards at all are provided upon level-up, basically freezing the game.. | 25169466 | |
| Patch #4 - minor Fixes Dead Mans Gulch · Winning Screen only provides the option to Save & Close the Game. Added the remaining options. Towards the Gulch · Skillcards don't show the accumulative improvements including the upgraded values coming from the ledger Fort Providence · Changing the target positioning of a mortar, while a projectile from this unit is already airbound, despawns the projectile and respawn… | 25161401 | |
| Patch #3 - major Gameplay: Towards the Gulch: Nerfed throwable item "The Parlour". AOE slightly decreased. Optics: - Towards the Gulch: · Fixed visual of "Pickle Barrel" · When loosing screen occurs while bridge building menu is open, loosing screen is overlayed -> force closure of all open building or shopping menus upon loosing. · Added "X" to the upper right corner of the bridge building screen to add yet an… | 25156586 | |
| Patch #2 - minor Upon loosing Level 1 while having a fully unlocked ledger, the "give me a hint how to win" was not displayed at all. Fixed now. | 25151515 | |
| Patch #1 - major Fixing an issue in the achievement "Ten Miles gone" which made it unachievable | 25123564 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 11:25 | Patch #10 - minor | 25207276 | public | 1 | — |
| 9 Sep 2026new | Wed | 10:08 | Patch #9 - major | 25205929 | public | 1 | — |
| 9 Sep 2026new | Wed | 08:15 | Patch #8 - minor | 25204017 | public | 1 | — |
| 9 Sep 2026new | Wed | 07:06 | Patch #7 - minor | 25202890 | public | 1 | — |
| 8 Sep 2026new | Tue | 19:21 | No patch notes · unannounced build | 25194014 | public | 1 | — |
| 7 Sep 2026 | Mon | 14:54 | Patch #5 - major | 25169466 | public | 1 | — |
| 7 Sep 2026 | Mon | 05:35 | Patch #4 - minor | 25161401 | public | 1 | — |
| 6 Sep 2026 | Sun | 20:43 | Patch #3 - major | 25156586 | public | 1 | — |