Warcaste TCG Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
28 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Warcaste TCG: Update 1.0.10 Fixed a bug where players had to wait 30+ seconds after a match to earn their credits. | — | |
| Game update | Warcaste TCG: Update 1.0.9 Fixed multiplayer Credit rewards not being granted after qualifying completed matches. · Successful multiplayer deck searches now name the selected card in the public game log. | — | |
| Game update | Warcaste TCG: Update 1.0.8 Improved multiplayer combat logs with clearer Boost, Trap, interception, and return-damage information. · Added card previews when hovering over publicly revealed cards in the game log. · Fixed movement and action states carrying from Battle of the Colossi into The Eldritch Threat. · Blood and Madness, Corruption, and Betrayal no longer award saved decks. Their other rewards remain unchanged. ·… | — | |
| Game update | Version 1.0.7 Warcaste TCG — Version 1.0.7 Patch Notes Multiplayer Improvements - Added inactivity handling during opening setup. Multiplayer Results - Victory and Defeat screens now remain visible until the player selects Leave Match. Card and Combat Fixes - Each Psionic Mastery played that turn creates its own damage trigger when a Psionic Unit Engages. Battlefield Presentation - Multiplayer Units protecte… | — | |
| Game update | Version 1.0.6 Patch Notes - Quality of Life Updates New Settings - Added two AI difficulty options: - Easy – A more relaxed but fully legal opponent. - Normal – The strongest current AI behavior. - Added a persistent Text Size setting, adjustable from 100% to 150%. - Added a persistent Card Preview Size setting, adjustable from 100% to 160%. - Changed the default Master Volume to 10% for new players and when using Reset to Defaults. - Existing s… | — | |
| Game update | Secured Online Multiplayer Added secure online multiplayer Credit rewards. · Winners earn 100 Credits; completed defeated players earn 25 Credits. · Rewards require confirmation from both Steam players and at least two minutes of match play. · Added safeguards against duplicate claims and repeated reward farming. · Improved protected online inventory and deck validation. · Corrected Manual Relay result messaging; casual… | — | |
| Game update | Online Inventory Authority Added secure Steam-linked online inventory authentication. · Multiplayer decks are now validated against protected online card ownership. · Added trusted validation for card copies, Credits, packs, Full Art, and Foil ownership. · Preserved existing local saves, saved decks, Solo, Story progression, Steam Cloud, lobbies, and Unity Relay. · Multiplayer match rewards remain disabled while matches… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.