WarpRacer
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Finding the Feel of the Road The edge of an open road should feel like part of the race. We’re refining the guardrails on Level 02’s city route and Level 10’s factory road, with attention to how much room Troy has and how contact communicates at speed. The aim is a clear, physical scrape: sparks sweeping back toward the camera, a metallic rush, and a brief loss of pace that ends when you steer clear. Those details are stil… | — | |
| Community | Threading the Tunnel Cleaner Level 05's tunnel cleaner is built around a split-second choice: read the rotating opening and thread it, or feel the weight of a machine that owns the lane. We used a focused sound lab to tune the approaching sweep so it rises as the opening nears and falls away after the pass. The yellow warning lights, moving gap, and armor crystal beyond it all need to read at racing speed. We also refined… | — | |
| Community | Inside the Warp Token Lab One of WarpRacer’s most important moments lasts only a heartbeat: spotting a Warp Token, lining up, and committing to the pickup. We built a dedicated Warp Token Lab to study that moment up close. The blue crystal stays sharp and readable inside gold and cyan energy rings that wake as Troy approaches. The rings turn against one another while the crystal brightens toward white. The goal is simpl… | — | |
| Community | Shaping the Storms of Sunset Skyway Sunset Skyway opens WarpRacer into a huge horizon, but the clouds needed to do more than frame a pretty view. We built a dedicated cloud-placement lab to shape their size and position against the descending road, distant mountains, and warm evening light. The result we're pursuing is a rhythm of open-air speed and sudden storm pressure: some clouds add scale to the vista, while others pull the… | — | |
| In-game event | WarpRacer demo is live — wishlist the full game WarpRacer’s Steam demo is live — try it free, then wishlist the full game if neon combat-racing is your thing. What it is: cyberpunk hover battle-racing. Bank tunnels, fight hostile traffic, chase boost gates, and find the perfect line. Trailer is on the store page. Coming Soon for the full game — targeting October 2026. We’ll post short, useful updates here (controller tips, route highlights,… | — | |
| Community | Shaping the City Around Level 05 Level 05 sends Troy through a chain of towering loops above a sprawling daytime city. To give that ride a sense of place, we're using a dedicated Building Lab to shape the skyline around the course: tall landmarks near the loops, lower blocks farther out, and open space where the lake breaks up the streets. The lab lets us judge how the skyline looks from the route at racing speed. We're still… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.