The edge of an open road should feel like part of the race. We’re refining the guardrails on Level 02’s city route and Level 10’s factory road, with attention to how much room Troy has and how contact communicates at speed. The aim is a clear, physical scrape: sparks sweeping back toward the camera, a metallic rush, and a brief loss of pace that ends when you steer clear. Those details are still being polished for the full campaign. It’s a small slice of the work, but it shapes the rhythm of every close pass along the rail.