BALLRENA Playtest
Last seen
0Sampled 53 minutes ago · not a live figure
—of peak
All-time peak
011 Oct 2026
Last seen
0Sampled 53 minutes ago · not a live figure
All-time peak
011 Oct 2026
| Published | Title | Build |
|---|---|---|
| BALLRENA Playtest PT6: Status HUD & Combat Fixes (2026-08-31) Hello, testers! PT6 is now live. This update focuses on making combat effects that were already active—but difficult to see—clear and readable. It also continues our work on the Standard Core, early-game pacing, enemy feedback, and build inspection. Thank you for the detailed reproduction steps and playtest feedback. Highlights · Status HUD overhaul: all 33 status slots have been reviewed, five… | 25030759 | |
| BALLRENA Playtest PT5: Affix Overhaul, Ghost Purchases & Combat Fixes (2026-08-28) Hello testers! PT5 is now live. This update focuses on three areas: recalibrating core and item affixes, rebuilding shop purchases and standby interactions, and correcting several combat systems that directly affect build strength. ■ Full Affix Overhaul · All nine core-growth paths recalibrated: Wording, values, and runtime behavior were reviewed across every core. Cards now describe what their… | 24986425 | |
| BALLRENA Playtest PT4: Compendium, Stability & True Pause (2026-08-23) Hello testers! PT4 is now live. This update focuses on three areas: a rebuilt main menu and the new COMPENDIUM, a project-wide stability pass, and an ESC pause that truly freezes the game. Combat feedback and the developer console have also received major upgrades. Update Highlights · New COMPENDIUM: Units, Items, Cards, and Cores now have their own fully accessible archive channels. · 29 issue… | 24899358 | |
| BALLRENA Playtest PT3:九核心成长线 × 街机化体验(2026-08-13) 各位测试者好! 这次是一轮“内容规模 × 操作手感”的双重升级:九套核心成长线全部就位,整套街机化观感正式上线,战斗信息反馈也同步强化。 本版重点 · 九核心成长完整上线: 共 107 条专属升级词条,战斗胜利后三选一,逐步构筑你的核心。 · 街机化观感全面更新: CRT 显像管滤镜、全新工作室开屏,以及覆盖全站的 UI 动效。 · 战斗信息更清晰: BUFF 层数、点燃状态、ITEM 冷却与关键战斗事件均获得更直接的视觉反馈。 🎮 九核心成长线全面就位 · 九核心升级池全部填满,共 107 条词条。 标准 10 / 汲取 10 / 迅捷 12 / 重装 13 / 牵引 12 / 灼烧 12 / 扰频 14 / 增幅 12 / 反转 12 每个核心都拥有一条专属成长路线;战斗胜利后进行三选一,逐步完成你的核心构筑。 · 16 个物品的卡池全部填满: 覆盖武器、装甲、装置、加速器与单… | 24720089 | |
| BALLRENA Playtest PT2 更新日志(2026-08-09) BALLRENA Playtest PT2 已正式上线。感谢各位测试玩家的反馈! 新内容 · 核心升级系统上线(标准核心) :击败第 5/10/15 层 BOSS 后,商店将出现免费的核心升级包——现在是 二选一抉择 ,倾向给出一攻一守的对立选项,已获得的词条不会重复出现。标准核心的 10 条全新升级词条全部实装: · 冲撞强袭 ——核心的撞击会把敌人狠狠弹开 · 碰壁护体 ——撞墙弹起后 1 秒内承受伤害 −50%(内置冷却 8 秒) · 遗骸壁垒 ——召唤物被摧毁时原地留下阻挡碑石 · 碰壁冲击波 ——撞墙时按近/中/远造成 6/4/2 范围伤害 · 满载生命 ——每个已占用格子:最大生命 +3 · 受创回充 ——核心受伤时,剩余冷却最长的物品冷却 −15% · 天降横财 ——立刻获得 $20(第二次抉择起 $40) · 散财成盾 ——消费的货币按 1:1 转化为下场战斗的核心护… | 24641384 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 16 Sep 2026 | Wed | 23:54 | No patch notes · unannounced build | 25357676 | public | 1 | — |