Souls on the Line Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Title | Build |
|---|---|---|
| v0.21 - Reworked Paradox Tolerance progression and card unlocks; adjusted card rarities and Cole’s card pool. - Improved card descriptions, status tooltips, and sacrifice icons for clearer, more consistent wording. - Standardized Soul stat displays across cards and enemy intents. - Fixed battle endings triggering before animations finish or resolving more than once. - Improved status-effect animation… | 25174015 | |
| v0.20 -Restored 2-stack Resonance Wake -Input, persistence, and encounter fixes. | 25132000 | |
| Version 0.19 - Added and expanded sacrifice playstyle, with varied Soul sacrifice effects. - Added Reprise mechanics that repeat death and sacrifice triggers, plus several new cards built around them. - Reworked Séance and rebalanced Cole’s card rarities and Paradox unlock progression. - Improved combat previews, enemy intent tooltips, targeting indicators, card descriptions, and status displays. - Redesign… | 25107587 | |
| v0.18 Reworked Soul stats with brighter sword/heart icons across cards, descriptions, intents, and tooltips. · Summon intents now use compact overlaid stat badges and aggregate identical summons. · Improved tooltip layout, readability, positioning, and nested keyword reveals. · Added clearer status coloring and refined card/status descriptions across all languages. · Enhanced player-damage feedback w… | — | |
| v0.17 Added numerous random encounters with choices, card transformations, recruitment, and Arcana rewards. · Added new cottage, forest, and mirrored battle environments. · Improved Steam Deck/controller support and text-entry handling. · Added card upgrades and expanded mortal party mechanics. · Enhanced player-hit effects, damage feedback, status colors, and tooltips. · Improved map generation, sav… | — | |
| Version 0.16 Overhauled card handling: smoother shuffling, improved dragging/input, card-front variety, and card-removal APIs. · Reworked combat intent displays, targeting logic, action UI, and delayed move reactions. · Expanded the overworld map with northbound/eastbound campaigns, narrative introductions, and trackpad/tablet controls. · Added Frost Neoplasm, Seismic Rambler, Surreal Ghast, and related car… | — | |
| Playtest set to Open! Please post your feedback at Thank you! | — | |
| First Public Playtest Build New features: -"Move" hero power -Human-style smooth shuffle -Short Narrative intro -GodotSteam integration -SEND FEEDBACK buttons -Music and SFX volume controls Changes: -Card pool adjustment -Less hand smoothing -Disabled Soulbound Roster New Cards: -Echo of the Eclipse -Meditate -Frost Neoplasm (Bound Soul) New Status: -Kinetic In progress: -Localization system | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 21:12 | No patch notes · unannounced build | 25174895 | public | 1 | — |
| 7 Sep 2026 | Mon | 19:58 | v0.21 | 25174015 | public | 1 | — |
| 4 Sep 2026 | Fri | 20:38 | v0.20 | 25132000 | public | 1 | — |
| 3 Sep 2026 | Thu | 20:30 | No patch notes · unannounced build | 25110033 | public | 1 | — |
| 3 Sep 2026 | Thu | 19:28 | No patch notes · unannounced build | 25109059 | public | 1 | — |
| 3 Sep 2026 | Thu | 18:03 | Version 0.19 | 25107587 | public | 1 | — |