Version 0.16

Souls on the Line Playtest · published

  • Overhauled card handling: smoother shuffling, improved dragging/input, card-front variety, and card-removal APIs.
  • Reworked combat intent displays, targeting logic, action UI, and delayed move reactions.
  • Expanded the overworld map with northbound/eastbound campaigns, narrative introductions, and trackpad/tablet controls.
  • Added Frost Neoplasm, Seismic Rambler, Surreal Ghast, and related cards/statuses.
  • Introduced battle environments, forest artwork, atmospheric effects, and new shaders.
  • Refactored core architecture, persistence, input, display settings, tooltips, and UI scaling.
  • Integrated Steam services, achievements, cloud/progression support, and feedback submission.
  • Added random-encounter and battle-bark infrastructure.
  • Improved the achievement Codex, general UI, accessibility/settings flows, and localization.
  • Added extensive verification coverage, performance optimizations, export configuration, and build-readiness fixes.