Firefight
Playing now
7Sampling since 07:12 UTC
39%of peak
All-time peak
18Aug 2026
Playing now
7Sampling since 07:12 UTC
All-time peak
18Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 13.0.0 - added airstrikes | — | |
| Game update | 12.2.0 - increased the size of 2 Western Front, 5 Eastern Front and 4 Pacific Front maps - maps can have barriers which are destroyed before the game begins - added snow and ice grid types - added autumn trees and bushes | — | |
| Game update | 12.1.2 - minor bug fixes | — | |
| Game update | 12.1.1 - minor bug fixes | — | |
| Game update | 12.1.0 - Added a 'Fall Back' command - Turrets can have a limited traverse - Bazookas can fire smoke shells - Tap and hold on a piece in the control panel to begin tracking it - You can no longer move a squad to a different deployment zone - Crushed stone walls now become rubble | — | |
| Game update | 12.0.0 - troops are now positioned in deployment zones | — | |
| Game update | 11.9.0 - a squad’s unit members will deal better with having their goto marker flipped round by 180 degrees - objective flags can no longer be placed over water - added a heavy mortar, early Panther and 40M Csaba armoured car for the Hungarians - mods can have an MP4 file playing during the game - modded game data is checked more thoroughly for negative and out of bounds entries | — | |
| Game update | 11.8.3 - minor bug fixes | — | |
| Game update | 11.8.2 - added American Sherman M4A3R2 and M4A3R5 - added British Sherman IC Firefly and IC Hybrid Firefly - added Russian SU-101 and SU-102 - added Italian Blackshirt infantry - every shot type and flavour can now have its own unique tracer image - fixed a bug that could cause a modded game to crash if a piece had no weapons - fixed bug that made vehicles reverse too quickly | — | |
| Game update | 11.8.1 - minor bug fix | — | |
| Game update | 11.8.0 - added American M13, M15 and M15A1 Halftracks - added British Sherman I and IB - added German Panzer I Ausf C, Panzer II Ausf F (late), Marder I and SdKfz 251-10 Ausf B, C and D - added Russian Motorized Scouts, M3A1E1 Scout and SU-57 Halftrack - LMG assistants in a squad will take the LMG if the gunner is killed - maps can have pigs and cows, as well as sheep now | — | |
| Game update | 11.7.2 - minor bug fix | — | |
| Game update | 11.7.1 - squads can have their own language rather than using the side's default language | — | |
| Game update | 11.7.0 - custom games can be midday, dawn, dusk or night - custom games can choose to have tank and infantry only battles | — | |
| Game update | 11.6.0 - improved hill contour images - added Molotov Cocktails - added British Sexton - added French male and female Renault FT-17 - harder to spot enemy pieces if playing at dawn, dusk or especially at night - vehicles are more careful when shooting large HE shells near friendly infantry - optimised background map drawing speed - mods can set ‘no artillery’ | — | |
| Game update | 11.5.2 - minor bug fixes | 20191584 | |
| Game update | 11.5.1 - minor bug fix | 20112139 | |
| Game update | 11.5.0 - view the Custom Game settings by tapping the title on the Buy Units screen - added: LVT-4 for UK and US - added: Chinese FT-17, AMR ZB, Vickers Artillery Tractor and captured Ha-Gos and Chi-Has - added: Panzershreck for Hungary and Italy - added: Japanese commandos, grenadiers, and army paratroopers - grenade launchers can shoot smoke and HEAT shells - anti-tank rifles can shoot HE rounds - a… | 20108805 | |
| Game update | 11.4.1 - minor bug fixes | 19570356 | |
| Game update | 11.4.0 - updated the Chinese infantry units | 19415813 | |
| Game update | 11.3.0 - added British Sherman II and III - repeated radio messages are displayed more compactly - mortars can have different charge bags so don't have to always fire at maximum muzzle speed - red aim line shows the weapon is being aimed beyond its range - pressing Shift disables the automatic scroll to unit when a squad is selected | 19328410 | |
| Game update | 11.2.0 - added American T19 and T30 HMCs, 40mm M1 cannon, and Paramarines - added British Valentine IX and XI - added German Flakpanzer I - added Italian SPA Viberti AS.42 with a 47mm cannon - added Japanese Renault Otsu, and Type 88 75mm cannon - added several Finnish AT guns - added Polish TKD tankette - added Panzerschrecks for Romania and Finland - there are now 5 levels of morale: Elite, Superior… | 18942598 | |
| Game update | 11.1.0 - updated the vehicle pricing system - updated Chinese infantry units - updated Japanese tank images - the enemy AI now upgrades his units to better spend his credits - five levels of building strength now instead of just two - up to three pages of custom maps now | 18493788 | |
| Game update | 11.0.1 - minor bug fixes | 18323330 | |
| Major update | 11.0.0 - added 9 new “Modern City” maps - added a “Lay Smoke” command - vehicles can be ordered to “sneak” | — | |
| Game update | 10.9.0 - improved enemy AI for defending their flags - vehicles are now more careful to avoid friendly fire - improved AT Gun crewmen AI for dragging their gun to a new location - info screen now shows if a vehicle is amphibious or open topped | 17633736 | |
| Game update | 10.8.0 - amphibious vehicles can now cross deep water - added Crusader AA vehicles - added Tiger Ausf H1 and Katzchen APC - added KV-1 Model 1941 (ZIS-5) - added Flak38 and Flakvierling38 guns - allows map scenarios to be created with the new Finnish, Romanian, Polish, Chinese and Hungarian forces - auto cannons now fire longer bursts - fixed a bug where you could sometimes stack vehicles before the g… | 17439787 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.