Shards of Order - Supporters Pack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix v1.0f18 Hotfix v1.0f18 is live! · Fix for infinite loading when starting battles. · Rebalanced Upper Marina battles. · Momentum can no longer be abused for infinite movement. · Implemented Compute-Shader compatibility on game launch. · Revise+ now costs 3 blue mana. · Fixed getting stuck on enemy interactions after exiting dungeons. · Fixed Stalwart card missing parameter localization. · Fixed stuck in… | 24471670 | |
| Game update | Hotfix v1.0f10 Hotfix v1.0f10 A new hotfix is live! · Fixed missing localizations in various places. · Fixed main menu blocked inputs on controllers. · Fixed multiple Church Key drops. · Added a notification with a reason for respec block. · Increased EXP on some boss encounters. · Fixed frozen marina checkpoint softlock. · Fixed occasional softlock that would occur on the right side of the village. | 24455134 | |
| Game update | Hotfix v1.0f9 Hotfix v1.0f9 Thanks so much for playing Shards of Order! We keep a close eye on your bug reports, both in-game and online, so if you encounter any issues, don't hesitate to let us know. For now, a new hotfix v1.0f9 has been released. Details below. · Fixed brute villager empty action. · Fixed blacksmith in Frozen Marina giving infinite upgrade materials. · The monster whale in the crystal cave… | 24450831 | |
| Steam news | Shards of Order is OUT NOW! Hello everyone! We’ve made it! Shards of Order is finally out on Steam, and you can get your hands on it! Please take a moment to sit back and celebrate the launch with us! Let's stay with our dedicated release trailer: But what even is Shards of Order?! Chances are, some of you folks are seeing our game for the first time and wondering what we're all about. Worry not, we've got you covered! Sh… | — | |
| In-game event | NOT a Roguelike Hello Everyone! Just one last stretch before the release, right?! We're excited, and we hope the same goes for you! The clock is ticking, and the countdown is finally coming to a close. Speaking of countdowns, here's our final pre-release trailer for you! Now, we had some important questions regarding Shards of Order coming from you - is it a rogueLIKE? Is it a rogueLITE? The thing is, it’s non… | — | |
| In-game event | Almost there! Hello Everyone Only 11 days until Shards of Order releases, but we’re still hard at work improving and fixing things to make the game as enjoyable as possible. It's mostly bugfixes, but we’re also adding content, changing sidequests around, improving wording, and all that good stuff, which makes the game a much more seamless experience. Shards Of Order In Action A large portion of our week was… | — | |
| Community | Polishing the experience Polishing the experience Hello Everyone Those last few weeks are especially important because, as we approach the final stretch before the release, we focus mostly on little things that may not make a huge difference in the game on their own, but added together show our love and care for the project. It's hard work, but it really pays off as the game can change its feel completely in a matter o… | — | |
| In-game event | Drip Check Hello Everyone! The release is looming closer and closer, and the game is really taking full shape now. Our last post obviously didn’t cover every change we’ve made throughout the last few months, so this one is gonna show off some of the things we didn't mention. Shield Cap A major balancing factor is tying the maximum shields you can gain to your current equipment. A major factor in that is o… | — | |
| Major update | We Have a Release Date! Hello Everyone! It’s been some time since we last posted here, and we have some explaining to do. The last two months certainly haven’t been easy; we’ve had a couple of internal issues, but we’ve managed through them. Now, we’re nearing the last stretch of the development cycle for Shards of Order, and in celebration of that, we’ve decided to take a little time off to talk about what has change… | — | |
| In-game event | Playtests vol.2 & PAX Conclusion Hey everyone! Second Round of Playtests So, the main storyline of our game has been implemented; however, it still needs polishing and lots and lots of testing. If you’ve missed the chance to join the playtests the last time, this is your opportunity to hop aboard and help us improve the game based on your feedback. This time, we’re looking for opinions regarding recent changes we’ve made based… | — | |
| Community | Meet us at PAX East 2026 BOSTON From March 26 through 29, our representatives will be attending the PAX East gaming convention happening in Boston, US. Over there, you will be able to play an exclusive build of the game, which we prepared to best show off the strengths of our game and different mechanics not yet present in the demo. If you’re planning to attend, come by and say hello. We’d love to meet you at the Games from P… | — | |
| In-game event | RPG Progression Hello Everyone! Last time we posted was around a month ago, and what a month it has been. We’re finishing the last area of the game and designing the final boss, and I wish we could just show everything off, but we’d rather you play the game and experience it all by yourself. We’re not really implementing any new mechanics at this stage and are just pumping out tons of content, which we don't w… | — | |
| In-game event | Playtests starting soon! Hey everyone! As mentioned in our previous posts, the development is progressing well, but as the playtime keeps increasing, there’s more room for holes, balance issues, and those pesky bugs. And so, the time has come, when we come asking for your help. If this game is something you’re passionate about and want to help out with, we implore you to sign up for our playtesting program. Before the… | — | |
| In-game event | Balance Changes & Item Design Hello Everyone The game is growing at a steady pace, and it constantly impacts how we see things; it challenges our initial systems and established foundations. This post will explore one of the problems we faced as the playtime increased. Other than that, one of our designers wanted to share their thought process when designing the items for our game. Enjoy! Balance Changes We were initially s… | — | |
| In-game event | Lore Dive: The Lost Hello Everyone! This week we prepared something new, a post dedicated entirely to exploring the worldbuilding and lore around our game. It will serve as both an interesting read for you, as well as a tool for us developers to get feedback, spot inconsistencies and improve the quality of our lore. They’re not meant to spoil the story of the game, but to help unfold and wrap our heads around the… | — | |
| In-game event | Quests, Journal & New Faction Hello Everyone! The main story of the game is more than half way finished. We’re making content at a very good pace and are already expecting the game to go well past the 10 hour of gameplay mark. However the most important thing is that this time is not filled up by repetitive fetch quests, and boring stories. As the game grew we came up with new ideas, expanded our tools and I personally thin… | — | |
| In-game event | Crafting, Sandstorm & Survey Results Hello Everyone (˶˃ ᵕ ˂˶) .ᐟ.ᐟ Welcome to 2026, let's hope it treats us all well, with all the shenanigans going on around the world, that's about all us mortals can do. Whatever happens, It's time for us to get back into the flow, and start making cool shit. This time we’re here to show off some mechanics that were already teased in our previous posts in greater detail. Let's get started. Craft… | — | |
| In-game event | Blast From The Past Hello Everyone◝(ᵔᗜᵔ)◜ With the Christmas festivities behind us, we decided to take this time to reminisce. Shards of Order has been in development since around December last year, after a rather unspectacular launch of our previous game - Dragon Eclipse. This post will be a bit different and quite a bit longer, as we’re going to show you all the progress we made over this year, and the differen… | — | |
| In-game event | The Reaver Hello Everyone ( ˶ˆ꒳ˆ˵ ) December is coming in hot (literally - im driving to work with a bike and a rain coat), and we wanted to wish you all merry christmas. Take this opportunity to rest, meet up with your friends and family if you can, but most importantly, enjoy yourselves. To hopefully make this time a little more jolly, we prepared a little gift for you in the form of… A new Class! The R… | — | |
| In-game event | Cast Your Vote Hello Everyone (˶ˆᗜˆ˵)/ Good evening, as you may remember, last week we posted our little character redesign update, that was a little bit of a hit & miss. We still think that the characters need some cool features, but we’ve decided to give you the final say when it comes to some of the details, in the form of a survey. There’s not many of us here, so your vote carries real weight that can sha… | — | |
| In-game event | Character Redesign Hello Everyone ദ്ദി◝ ⩊ ◜) We hope November treated you well, and so will December with all the Decemberish activities, but we’ve come with more things to show off and talk about. This week also won't have much gameplay to show off, but we’re gonna have a lot of that to showcase soon. Lets get into some of last weeks changes and shenanigans. Starting with the main topic: Base Hero Redesign As we… | — | |
| In-game event | Our Visit in Shanghai & UI Rework Hello Everyone ૮ ˶ᵔ ᵕ ᵔ˶ ა Hope yall had a great week and are ready for an even greater weekend. Things are definitely energetic on our end. We’ve been polishing our UI non-stop since the demo ended and we’re finally ready to show you some of the results. Besides that we’ve been doing some marketing work behind the scenes by applying for and appearing at conventions. WePlay Our first convention… | — | |
| In-game event | Important News & New Adversaries Hello Everyone /ᐠ。ꞈ。ᐟ\\ Sorry for the delay on this post, we’ve had some internal talks and we determined to post after the talks are over. We’re here to shed some new light on the state of the game, release date, and all the other stuff that comes with it. After all the boring talk, we’ve also got some new things to show you. The News So, without further ado, what is it? Well we’ve learnt how… | — | |
| In-game event | Objectives, Waves & A New Class?? Hello everyone \\(>◇<)/ This week has been pretty hectic with all the holidays and stuff, but we’ve still got a lot to show you. Right now we’re focusing on making systems that support our games RPG elements, with significant changes to the battles and map. Take a look! Battle Objectives We’re currently working on a way to make the battles more varied, so it isn't always about murdering everyth… | — | |
| In-game event | Crits, Burning Cards & More… Hello everyone (❁´◡`❁) New week, new updates. Demo is now a thing of the past, code is nice and cleaned up, and now, we’re back in business putting out features like there’s no tomorrow. This week we’ve got some actual content to talk about. Starting with: Le~ crit So, we decided that we wanna give the players some occasional and sudden surges of dopamine, as well as add a chance to get out of… | — | |
| In-game event | Analytics and feedback Hello everyone (●'◡'●) Hope you had a great weekend, but it's time to get back on the grind. This week, we’ve compiled some data from our analytics and the feedback that y'all so kindly shared with us. We've even included some of your personalised replies because they are too funny not to share with the world. Overall statistics The most impressive statistic is that 2700 people played our demo,… | — | |
| In-game event | Conclusion of Steam Next Fest Hello everyone ~(^w^)ノ First of all, in the name of us over at Fardust, I wanted to thank everyone who played the demo, wishlisted the game or simply enjoyed watching others play it. It really hyped us and gave us a much needed boost of energy. Seeing all the reviews and thoughtful feedback made us realize that we have something special on our hands, something that y’all clearly find valuable.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.