So, the main storyline of our game has been implemented; however, it still needs polishing and lots and lots of testing. If you’ve missed the chance to join the playtests the last time, this is your opportunity to hop aboard and help us improve the game based on your feedback.
This time, we’re looking for opinions regarding recent changes we’ve made based on the previous round of playtests and internal testing. Most notably, we rebalanced the difficulty, which, we’re hoping, will make the experience less frustrating. We still want the game to be difficult, but not to the point where every fight requires the player to use 100% of their potential, and that's kinda hard to do without a fresh outlook on the game. We’re also looking for any broken builds that could make the laughably easy, so try to go wild on the deckbuilding aspect.
Register via the link below:
https://forms.gle/P4fMK4natg39ZXABA
As you might have known, last week we were present at the PAX East gaming convention in Boston, and we’ve had a chance to show our game off to people in person. It was a very refreshing experience to see first-time players leave with smiles on their faces. Here are some photos we took. Enjoy:
Thank you to everyone who came and checked out our booth, decided to join our playtests, or already participated in the previous rounds. You’re the ones who make this possible and so very worth it.
Stay safe!
Fardust team
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