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Shards of Order - Supporters PackNewsImportant News & New Adversaries
In-game event

Important News & New Adversaries

Shards of Order - Supporters Pack · published 21 Nov 2025, 15:57 UTC

All newsPlayers around this dateRead on Steam

Hello Everyone /ᐠ。ꞈ。ᐟ\[/b]

Sorry for the delay on this post, we’ve had some internal talks and we determined to post after the talks are over. We’re here to shed some new light on the state of the game, release date, and all the other stuff that comes with it. After all the boring talk, we’ve also got some new things to show you.

The News

So, without further ado, what is it? Well we’ve learnt how the entire production will work and we’re in high spirits, we’ve been given a fair amount of time to make this game as good as it can possibly be, and we’re planning to do just that. We’re gonna push to complete the main story of the game by the end of Q1, and from there we’ll determine how much time we need to polish the game and add some side stuff. With that said it is entirely logical to assume that the game will release somewhere in 2026, we just don't yet know the precise date. There will be no early access, we’ll try to make the game come with around ~10h of playtime in a single playthrough. We think this should be enough when you consider that the idea behind the game is creating a story that reacts to your choices, giving it a lot of width.

Play tests

We are also planning to organize occasional playtests, so if you’re interested in having an even stronger impact in shaping our game, then we strongly encourage you to join our discord server and look out for new posts. The spots will probably be limited though.

With that out of the way ♪ “Let’s get down to business”♪.

New Adversaries

As our battle system expanded so has our base of new freaky beasts, and eldritch horrors, we’ve decided to showcase some of them in this post, cuz they’re WAY too cool. Some of them you’ve already in the background of some other things we’ve showcased, but here's a dedicated post.

There’s also quite a bit of lore building around them, you’ve already met the blackwing legion, they’re an ambitious and crafty bunch. They realized that they can use the lack of the law of death for their own benefit, by making others lose their minds they can create an immortal army that's easy to control. Those that succumbed to their wicked ways, turned into beings known as …

The Slaves

Mindless, relentless with no sense of self. They roam the land unable to either end their suffering or take control of their own minds.

They’re weak individually but their numbers are a source of both their power, and major satisfaction when wiping the floor with multiple enemies each turn. They utilise the new wave mechanics really well, truly feels like we’re fighting against an immortal army.

Villagers

Those that out of fear or cunning somehow avoided being turned into the lost, had no choice but to assist the legion in order to avoid being turned themselves. Some of them are known simply as the villagers.

They offer more of a challenge than the lost, since they’ve retained their logical thinking, they can be quite deadly if you don't manage your time well enough.

The Fire Priest

As a treat we’ll also show you one of the elite enemies, the fire priest, and its… prey. This creature is a member of the legion as well. This fight is connected to an important point in the plot, and it can really test your understanding of the game if you want to achieve the optimal result.

The fire priest also has a second version that we scrapped, we will probably still reuse it as a kind of mage buff type for the villagers, because he is already fully rigged.

Look at the way the blacksmith dangles after getting hit. Isn't he the cutest?

(you notice anything suspicious in this gif?)

Wrap up

That about wraps up today's post, we’re gonna continue as usual, with a new update post coming out every week. Although over the previous weeks we’ve realized that planning for an exact date is kinda hard to do, especially in the holiday season. Therefore this time, I’ll just say… See you next week! :D

Stay safe!
Fardust team

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