This info shows only the estimated automation tme for the Sky Voyager endgame goal. There is a lot more content, building and progression in the full game.
Major update · published 30 Aug 2026, 13:29:03 UTC
Major update 0.8.4.47
This update expands early progression, improves world generation and NPC behavior, adds new utility equipment, and fixes several placement, performance, lighting, farming, and decoration issues. ## New and restored content - Added the Cable Pass-Through Connector, a slim passable power connection for floors, ceilings, and either side of solid blocks. - The connector supports two cable links wit…
Update 0.8.4.45 · Improved cat and dog movement, swimming, jumping and catch-up behavior. · Pets now correctly turn, rest and enter from the screen edge when left behind. · Home commands automatically find the nearest matching Cat House or Dog House. · Improved pet and NPC interfaces with clearer information and larger text. · Corrected headgear positioning during swimming and movement. · Fixed…
Patch notes – 0.8.4.43 · Expanded Liquid Sensor with fluid filters and level thresholds. · Expanded Inventory Sensor with item filters and quantity conditions. · Added logic control for the Fuel Rod Producer, Biofuel Station and Electric Composter. · Logic-controlled machines now pause safely without losing inputs or production progress. · Improved Signal Sequencer, Status Display and compatibl…
Corelink Protocol – Mechanisms & Logic Update 0.8.4.42 · Added the powered Telescopic Ladder with an adjustable extension length of 1–10 tiles. · Telescopic Ladders can extend upward or downward depending on their placement orientation. · Added support for controlling Telescopic Ladders through buttons, levers, sensors, and compatible logic devices. · Added safe obstruction handling: extending…
In-game event · published 14 Aug 2026, 16:41:04 UTC
Update 0.8.4.40
Patch 0.8.4.40 – Logic, Automation & Building Update Logic and power · Redesigned the Control Terminal as a clearer 2×2 machine. · Clarified the different roles of Control and Analytic Terminals. · Improved remote device selection and terminal interfaces. · Added clearer Status Device guidance. · Improved battery modes: Auto, Charge, Discharge and Idle. · Fixed battery charging speed, controls…
Demo update: better missing items info for quickbuild items, Also bigger text for onboarding guide thx goes to Brienne of tarth for pointing out that. · New biome: city biome for a better controlled city environment for npc. · Added bigger pngs to park era in city biome · Inv stack behavior improved · Basic composer ui fixes
Some small fixes · Better info ingame for the demo automation part · Corrected the demo power network · Npc behavior corrected when they are close to doors · Fixed ashpalt images · Fixed tourch buggs · New better images for cactus and thermal geyser · Fly aragic consistent graphics now
This update: · New animations for: Thermal Fan, Industrial Wall Fan and Industrial Fan. · Better temperature logics for those fans. · Reworked items stack spliting. · Safety against negative numbers in spliting item stacks. · Some demo works.
In-game event · published 28 Jul 2026, 18:29:46 UTC
Update 0.8.4.25
Update 0.8.4.25 improves room and water detection, expands NPC life with travelling and underground visitors, completes several functional stations and objects, and includes numerous UI, recipe, stability and interaction fixes. I wanted to make the world feel more alive, so more npc features was added.
Corelink Protocol – Update 0.8.4.12 · Improved conveyor, slope and item-shaft flow. · Straight conveyors can no longer be flipped upside down. · Multiple mechanical arms can now safely collect from the same item shaft. · Core Drills can output directly into item shafts while retaining separate power requirements. · Improved Auto Forge input handling, visuals and conveyor alignment. · Improved m…