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Corelink Protocol DemoNewsMajor update 0.8.4.47
Major update

Major update 0.8.4.47

Corelink Protocol Demo · published 30 Aug 2026, 13:29 UTC · build 25021215

All newsPlayers around this dateRead on Steam

This update expands early progression, improves world generation and NPC behavior, adds new utility equipment, and fixes several placement, performance, lighting, farming, and decoration issues.

## New and restored content

- Added the Cable Pass-Through Connector, a slim passable power connection for floors, ceilings, and either side of solid blocks.

- The connector supports two cable links with the same 16-tile reach as a Power Hub. Its placement ghost now follows the selected side and rotation correctly.

- Added Utility Belt: increases inventory capacity by 8 slots.

- Added Scholar Belt: increases completed research output by 10%.

- Added Crafter Belt: makes manual crafting 10% faster.

- Restored the Environmental Suit to the Spinning Wheel recipe list.

- Added plantable Flax Seeds with their own inventory artwork. They can appear as a normal bonus alongside early underground seed packets.

- Sunflowers now provide edible, plantable Sunflower Seeds that can also be used by recipes.

## World generation and loot

- A standard new world now receives about 100 shallow underground treasure chests across its first 50 underground tiles.

- Shallow chests now contain two useful raw ore types while keeping optional Circuit Board, seed, and coin stacks compact.

- Circuit Boards remain optional in early chests and their stack size is now 2-4.

- Existing rare loot and specialized underwater/submarine loot remain separate and intact.

- Improved early cave distribution at depths 20-60 and prevented mineral passes from filling planned cave air.

- Underground lakes now retain visible, indestructible stone sides and floors without air seams.

- Oil reservoirs and their protective shells are preserved through later world-generation passes.

- Surface animals are spread across suitable dry biome columns instead of clustering near lake edges or spawning over deep lakes.

- Spawn selection now stays inside the chosen biome, avoids water and authored landmarks, and preserves generated NPC houses and outposts.

## Farming and natural decoration

- Mature planted flax now produces the correct fiber harvest and returns seed stock.

- Generic world flowers now have a specific display name and remain non-dropping decoration.

- Moss patches, natural moss, murky-water plants, and other aquatic flora can now be cleared without becoming inventory items.

- Removing aquatic decoration restores the water beneath it instead of destroying the water tile.

- Auto Harvesters no longer target decorative water lilies.

- Glow Shrooms are treated as non-dropping decoration and once again produce visible light at night, including with low lighting resolution.

## NPCs and animals

- Improved NPC walk animation direction, walk-cycle continuity, ground contact, equipment positioning, and sprite anchoring.

- NPCs no longer jitter, micro-hop at doors, or treat natural tree trunks as blocking structures.

- Friendly NPC task and gift buttons now respond once per click.

- Friendly NPCs can follow direct work orders while roaming.

- Farmer tasks now water farmland correctly.

- NPC miners no longer remove player-placed terrain and now walk to distant targets before working.

- NPC herb harvesting uses the natural regrowth system, while berry harvesting preserves the bush and starts its cooldown.

- Improved generated house furnishing placement and restored the Blacksmith's correct workstation.

- Crafting stations and benches are now passable to animals, while real structural blocks still stop them.

- Animals stop cleanly and turn around at blocked edges and platform drops.

## Crafting, equipment, and UI

- Hovering directly over `+10` at a production station now shows the total ingredient cost for ten crafts. Single-craft hover still shows the price for one.

- Snow Boots now use Plastic and no longer require Marble.

- Improved Electric Station recipe ordering around Power Cable, the Cable Pass-Through Connector, Power Hub, Circuit Boards, and lamps.

- Larger, clearer NPC interaction text no longer affects unrelated dense UI panels.

- Handheld tools, torches, and reusable bottles can no longer be accidentally placed as generic world blocks.

## Performance and stability

- Pausing the game now uses a lower frame limit instead of allowing rendering to run at roughly 700-1000 FPS.

- Improved new-world cave and resource generation performance while preserving protected structures and open cave space.

- Added regression coverage for world generation, loot balance, farming, NPC behavior, animal pathing, placement ghosts, crafting costs, equipment bonuses,

massive overhaul while im playing the game.

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Community6 Sep 2026Endgame Progression & Sky Voyager Resource OverviewThis info shows only the estimated automation tme for the Sky Voyager endgame goal. There is a lot more content, building and progression in the full game.Game update4 Sep 2026Update 0.8.4.48Expanded role-based NPC work with delivery storage, cooldowns, friendship costs, and clearer status information. · Improved cave generation, underground wildlife, aquatic plants, resource veins, and chest balance. · Added Pipe Crossing and corrected Item Shaft transport rules. · Rebalanced Circuit Boards, Core Drill progression, and Industrial Battery production. · Standardized battery capaciti…Community31 Aug 2026Corelink Protocol – RoadmapHere is the Roadmap...