Last Ascender
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
26 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
26 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update v0.1.7 - Balance Patch & Bug Fixes Hello everyone! Here are the patch notes for Update v0.1.7. - Added a feature to enhance character stats using gems in the lobby. - Improved certain UI and combat effects. - Fixed bugs and modified special abilities for certain enemies. - Adjusted enemy stat scaling per stage. Thank you for playing! | — | |
| Game update | Update v0.1.6 - Balance Patch Hello everyone! Here are the patch notes for Update v0.1.6. - Added 3 new Relics (2 Normal Relics, 1 Unique Relic). - Adjusted monster stat balance. - Fixed evasion rate issues in certain battles. - Adjusted some Meta Upgrades. Thank you for playing! | — | |
| Game update | Update v0.1.5 - Balance Patch & Bug Fixes Hello everyone! Here are the patch notes for Update v0.1.5. \ - Fixed a text bug on the Shop Refresh button. - Added Skill Set system and Auto-Skill Activation system. - Fixed bugs with certain Relic effects. - Various bug fixes. Thank you for playing! | — | |
| Game update | Update v0.1.4 - Balance Patch Hi everyone, here are the changes included in this update. Added a shop refresh button. Improved the monster special ability info panel. Increased the speed of end-of-run reward animations. Improved early-game balance. Thank you! | — | |
| Game update | Update v0.1.3 - Balance Patch Hello everyone! Here are the patch notes for Update v0.1.3. - Increased the amount of Gems earned per run. - Increased Gold rewards for clearing stages. - Players now start each run with 1 HP Potion and 1 MP Potion. - Improved overall early-game balance and difficulty. Thank you for playing! |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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