The Long Way Up
Playing now
1+0 vs. yesterday
17%of peak
All-time peak
66 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
66 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update: The deep heavens and QOL fixes The Deep Heavens Twenty-one new encounters for the floors above 1000: fragments of Heavenly Law with flaws, errands, and opinions of their own; relics that tell you who came this high before you and what it cost them; floors that repeat, sleep, or haven't been built yet; and, very rarely, another living climber. If you'd met the same law fragment five climbs running, that's fixed. Balance: the… | 25062468 | |
| Rebalancing Update The climb Bands above the second no longer get easier as you climb them. This was the big one. Every band except the first had a single flat difficulty ramp inside it, so foes near a band's gate hadn't kept pace with a cultivator who'd been gathering relics and strength all the way up. At the fourth realm, 91% of fights at the top of the band ended in a single blow. They now hold or sharpen as… | 25016411 | |
| Update: the tower gets its teeth The Swordmaster, and the tower gets its teeth This is a big one. Two updates' worth of work landing together: a new saga, the Nine Heavens above the summit finally have names and rules of their own, the deep climb fights back for the first time since Early Access opened, and your companions get stories that grow out of fighting beside you. The Swordmaster A new cast member joins the roster: the… | — | |
| Patch 1.5: some UI, combat, and tribulation fixes Almost every line below started as a player report this week. Keep them coming! NEW • A stats panel. Attack, defense, health, qi and its rules, momentum, power: every number the game runs on, each with one sentence saying what it actually does. The mystery was never the point. • The companion moves into a tab of their own, and the left column breathes again. A one-line strip stays behind; click… | — | |
| Patch 1.4: the deep tower grows teeth This one is big, and most of it comes straight from the players who reached the summit in the first week. THE DEEP CLIMB • From floor 300, foes can carry one of six marks: Stormclad, Venomous, Mirror-boned, Qi-hungry, Stone-hided, Grudge-bearing. Every mark is announced on the fight card before you engage. Read first, then fight. • Elites fight back with arts of their own, and wardens carry two… | — | |
| Patch 1.3 Full auto climbing NEW • Full-auto climbing. A small caret next to the Auto button opens three checkboxes: take forks, draft curios, resolve familiar events. All off by default, so nothing changes unless you opt in. Auto takes the safer path at forks, drafts the best curio on offer, and resolves only events you have seen before that hold exactly one real choice. It will never gamble, never renounce a curio, and n… | — | |
| Patch 1.2: a waystation at floor 20, crash recovery, visible progress The first substantial patch, shaped almost entirely by your first-week feedback. NEW • A waystation now stands at the twentieth floor. The first realm was the only stretch with no rest before its gate. Forty floors on one breath was honest, but it was also forty floors on one breath. The climb above floor 50 is unchanged, and so is the gate itself. • When you deepen your foundation between clim… | — | |
| Patch 1.1 — fork fix, honest tutorial, glyph legend A quick follow-up to the earlier patch. • Fixed: resolving an event onto a floor with two ways could double the fork display, hide the Climb and Auto buttons behind the card, and ignore number keys. One bug wearing three disguises, gone. (If you ever get stuck on a card: Space always dismisses.) • The floor-one tutorial is now three screens instead of six, and it tells the truth: the first real… | — | |
| Day-one patch: a proper Quit, visible rerolls, larger text A small patch answering the first day of feedback. Thank you to everyone who wrote in, most of this was reported yesterday morning. • Esc now opens a pause menu with Resume, Settings, and Quit. You should never have needed Task Manager to leave the tower. Sorry about that one. • Heart-demon rerolls are now visible: the gate panel shows your reroll count against the cap (2, before Sever the Demo… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 00:26 | No patch notes · unannounced build | 25177173 | public | 2 | — |
| 1 Sep 2026 | Tue | 16:42 | Update: The deep heavens and QOL fixes | 25062468 | public | 2 | — |