TROUBLE SHOOTERS Troubleshooting
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Title | Build |
|---|---|---|
| Updates (September 7, 2026) TROUBLE SHOOTERS · PATCH NOTES · SEPTEMBER 7 Four New Horizons Every zone has a new backdrop. Two of them move, one of them reacts to what you do, and one of them comes apart when the Emissary decides it should. Plus a stack of co-op fixes, including one where your run no longer ends because someone else's game crashed. ZONE 1 · INDUSTRIAL The old backdrop was a placeholder that mirrored itself… | 25169675 | |
| Updates/new stuff (Sept 5, 2026) Weapons (Sep 5) Four new field weapons: Minigun (Standard) : the Service Revolver's hitscan at 5× cadence, gated behind a 0.5 s spin-up. A tap that never reaches speed still pays out one round. Acid Lobber (Standard) : lobbed canister that leaves a corrosive pool. The shell itself does no impact damage; the pool is the whole weapon. Ion Drill (Prototype) : big laser drill, highest damage in the… | 25147894 | |
| Nightly (August 11th, 2026) Steam multiplayer fix (hopefully) The game now induces 66 milliseconds of input delay. The problem was due to what's called 'determinism lockstep', which is how Trouble Shooters handles its multiplayer. Essentially, each PC in a multiplayer session has to 'agree' on what happened on a certain frame before the next frame can play, and since everyone's inputs were firing at the same time, each co… | — | |
| Comprehensive boss rework pass This will likely be the last major patch before I cut the demo, so I wanted to get bosses in a more complete state for the purpose of capturing footage. Here's the full list of visible changes, if you wanna read it all: THE HERALD Horizontal Sweep and Dive Bomb are cut. Sweep laid beams that cleared a standing player's head; dive bomb was barely interactive. Spear Ring (new, P2+): 24 golden spe… | — | |
| Nightly (August 4, 2026) Weapon animations All of DSCO's weapons (with the exception of the Rift Cannon) now have their own little weapon-cycling animations, with the Auto Shotgun and Scrap SMG also receiving brass-ejection treatments Item feedback tuning Riposte Plating and Execution Protocol now have visual tells to let the player know they're working Character sheets on main menu All player characters now have mecha… | — | |
| Nightly (July 31st, 2026) Five enemies reworked FlakCannon — shrinked a bit and reined in the projectiles to come from the barrel StimMedic — now shoots 3 healing orbs towards enemies RiotShielder — now actually works as advertised; shield protects from all damage, damage breaks it after some time GlassSniper — now has a big laser instead of bullets SentinelProbe — added a big bubble that bestows invulnerability to enem… | — | |
| Nightly (July 30th, 2026) Sprite updates Bomber Drone and Phase Stalker have nicer looking sprite art now. Spore Shaman, Mech Walker, and most of the other fliers still need another pass. Bomber Drone/Sapper Bomber Drone updated to look and behave like Sapper (the four-legged running bomber, just sitting on a drone now). Added a telegraph to both of their kamikaze attacks and made them parry-able. Echo Beach buff Echo B… | — | |
| Nightly (July 29th, 2026) Friendly Soldier Seeding Friendly soldiers will now appear in regular stages and have a chance to drop a weapon or item for the player when the room is clear. Misc. bugfixes Enemies will no longer run out of the boss arena, staying contained within it Achievements no longer fire in QA modes (Firing Range, Boss Rush, etc.) | — | |
| dang it Re-uploaded the build due to the SimVersion overlapping the 'Development Build' message, which I fixed but needed to run a clean build for. | — | |
| Lighting Testing out some new lighting here | — | |
| Pre-alpha controller pass and other tweaks Controls NEW: ARCADE is now the default control preset. Right stick aims, RT fires, A jumps. TWIN STICK scheme kept as alternate. NEW: The crosshair renders on gamepad now. It orbits your character off your last aim at a fixed distance. FIXED: System Config is fully controller-navigable. Every dropdown in the settings menu was unreachable on a pad. They're now [<] VALUE [>] steppers — d-pad lef… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 20:56 | No patch notes · unannounced build | 25217378 | public | 1 | — |
| 7 Sep 2026 | Mon | 15:25 | Updates (September 7, 2026) | 25169675 | public | 1 | — |
| 6 Sep 2026 | Sun | 02:40 | Updates/new stuff (Sept 5, 2026) | 25147894 | public | 1 | — |
| 5 Sep 2026 | Sat | 21:50 | No patch notes · unannounced build | 25145818 | public | 1 | — |