ViveSpray
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
01 Oct 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
01 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Small update: Undo button reassigned Undo now requires hard pressing left on the directional pad rather than just touching. No more accidentally performing an undo! | — | |
| Community | New release, patch notes, and leaving early access Patch Notes · New subway environment · Physics based ball bearing rattle · Color picker (light right press, use can to aim) · Wall resolution scaling (hard press up/down to scale wall resolution) · Images on menu now show your latest save snapshot · 2 instances of each wall for each environment · Snapshot resolution increased · Better icons for radial menu · Alpha is now stripped from saves (do… | — | |
| Community | Performance Update Few tweaks to performance, things should be a lot smoother. | — | |
| Game update | New Update What's New: · Cap Tweak Slider · Night Time Environment | — | |
| Community | Upcoming Environment Peek | — | |
| Community | Another release This release actually went out yesterday but there were some issues with steam so I kept it quiet. Minor improvements to spray interpolation and also single undo which you can perform by pressing the left direction on the left controller. Happy Spraying, ciwolsey | — | |
| Community | Next Update: Single step undo and refinements to spray interpolation The next update will include improvements relating to spray smoothness and also introduce a single step undo feature which keeps things fairly realistic while allowing a single undo in the event of tracking loss and other situations which would otherwise ruin your progress. I'll release in the next few days. | — | |
| Game update | New Release Release is now live. New environment and can model. Screenshots | — | |
| Community | Incoming Update New environment update will arrive shortly after the weekend! | — | |
| Community | ViveSpray Status It seems a few people are confused about the status of ViveSpray development so I thought I'd quickly give an update. The next release should land within a couple of weeks and will feature an massively improved environment along with UI tweaks and a better spray can model. Once the environment is complete further releases will be more frequent. Don't forget to check out the artwork and screensh… | — | |
| Game update | Patch Notes (12/07/2016) Spray particle effects · Color palettes are now saved · Lighting switched to hybrid rather than purely baked · Old color wheel couldn't achieve some colors so is replaced by HSV sliders · Improved spray sounds - no more mechanical looping | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.