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ViveSprayNewsPatch Notes (12/07/2016)
Game update

Patch Notes (12/07/2016)

ViveSpray · published 12 Jul 2016, 22:31 UTC

All newsPlayers around this dateRead on Steam
  • Spray particle effects
  • Color palettes are now saved
  • Lighting switched to hybrid rather than purely baked
  • Old color wheel couldn't achieve some colors so is replaced by HSV sliders
  • Improved spray sounds - no more mechanical looping
More from ViveSpray

Other announcements

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Community7 Jul 2017ViveSpray 2 released into early accessViveSpray 2 has just released into early access and is available at a 20% discount for existing ViveSpray owners. For a list of features see: To receive the 20% discount use the following bundle:Game update25 Dec 2016Update: Climbable barrels, improved graphics, pressure sensitivity refinementsIn the LA and night time environments you'll now find barrels you can grab and drop to climb on to reach higher areas of the wall. Grab using left grip - teleport has been reassigned to right touch pad. Some users reported the trigger dead zone being too narrow which resulted in a constantly spraying can. The dead zone is now much wider. The lower two quality levels for the game had perfectly f…Game update11 Dec 2016Update: Pressure sensitivity feature and destructive actions reworkYou can now toggle between pressure sensitive and slider controlled cap tweak using right grip. In pressure sensitive mode cap tweak will be controlled by the amount you press down on the trigger, in manual mode, you can set cap tweak using the slider. Pressure sensitive mode will be the default and offers a less precise but more natural way to control cap tweak. The only possibly destructive a…