Galumb
Playing now
13−7 vs. yesterday
4.7%of peak
All-time peak
2765 Sep 2026
Playing now
13−7 vs. yesterday
All-time peak
2765 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Level adjustments and jump adjustments Shortcuts, alternative routes, and some tactics have been added to maps that were too challenging for players. The jump area has also been expanded, so you’ll be able to jump more easily from the edges. The feeling of “I couldn’t jump” should be reduced. | — | |
| Game update | Major optimization improvements and in game chat A bug related to the in game resolution scale has been fixed, and detailed optimizations have been made for mid to high end graphics cards, resulting in FPS improvements of up to 50%, depending on the situation. Added the ability to chat in game. | — | |
| In-game event | Month-end update — 29/08/2026 General game optimization improvements have been made. · Levels 44, 45, and 46 have been added. · Player names are now visible in-game. · You can now change your character during the game. · Various bugs on some maps have been fixed. · Minor changes have been made to some maps. · The Last Man Standing mode has been opened for beta testing and is now marked as “Coming Soon.” | — | |
| Game update | Level bug fix The issue with the buttons not being clickable in Levels 40 and 41 has been fixed. | — | |
| Game update |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| — |
| Game update | Huge optimization and bug fixes Reduced network traffic caused by Ragdoll animations Improved server performance Reduced FPS loss in multiplayer games Fixed incorrect texts Fixed localization issues Added new checkpoints to some maps Updated several maps Added in-game optimizations for a small FPS boost | — |
| Game update | Fixing Checkpoint Opening Bugs Checkpoint issues in some sections have been fixed. | — |
| Game update | Bug fixes and multiplayer latency improvements The issue that prevented tubes from being removed on Level 12 has been fixed. The multiplayer performance of tools such as cars and lasers has been improved. You’ll now be able to escape with almost no noticeable lag. Ragdoll improvements have been made to reduce bandwidth usage on the server side. The foundations for upcoming maps have been laid, and a new game mode where everyone starts from… | — |
| Game update | Movement Improvement Fixed the sudden movement issue after jumping and made improvements to the movement system. Movement is now smoother. | — |
| Game update | Bug Fixes and New Mod Additions Fixed the issue where some buttons could not be pressed Improved server optimization and performance Fixed the issue with kicks and punches missing The China map is coming soon, allowing you to fight on smaller and easier maps | — |
| Game update | Small Bug Fix Fixed an issue where repeatedly pressing the jump button could cause the character to get stuck. | — |
| Game update | Major Bug Fixes, Optimization & Gameplay Improvements Patch Notes Major multiplayer synchronization improvements: Significant improvements have been made to multiplayer synchronization, resulting in a smoother and more consistent experience. Low-settings optimization: Performance and optimization have been improved for players using low graphics settings. Level 25–28 water issue fixed: Fixed an issue in Levels 25–28 where interacting with the wate… | — |
| Game update | Small Bug Fix Small Bug Fix | — |
| Game update | Multiplayer performance improvements. The bandwidth required for the game has been reduced, and multiplayer performance has been improved. | — |
| Game update | Miss location problem in multiplayer has been fixed. Most of the teleportation bug in multiplayer, where players were being teleported to different locations, has been fixed. I’m sorry for the issues, and I’ll fix all the remaining bugs as soon as possible. | — |
| Game update | Small Bug Fix Multiplayer locations have been acting up, but I’m preparing a big page about the issue. Multiplayer should be working properly again soon. For now, the issue where you get sent back every 10 levels has been fixed. | — |
| Game update | Bug Fix 21.06.2026 Punch Box = Fixed location, The issue where characters were unable to move at the beginning has been fixed. We’ve fixed a small portion of the bugs in multiplayer. We’ve started addressing issues such as incorrect positioning, being unable to get up from the ground, and other bugs. We’ll release the patch as early as possible. The single-player mode and multiplayer servers seem to be providing… | — |