DinoSWORD
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | DinoSWORD - new trailer! DinoSWORD is developing along nicely! I've begun to add in some PARRY attacks that are specific to each type of dinosaur. I wanted these moves to have elements that reflect the nature of the chess piece the dinosaur represents. For example, the CHARGER class ( Bishops ) are meant to be played as a living BATTERING RAM , so the PARRY ATTACK is a forward slamming charge attack that blast the oppo… | — | |
| Community | DinoSWORD Update #2: Blocking The dinosaurs can now BLOCK attacks! The ability to time the block correctly and initiate a " parry " maneuver is the next task. Along with blocking, the game features some additions like the PAUSE MENU which can be accessed at any point, stopping the action and providing access to a couple of options. Here you can change the volume of the sound effects, dinosaurs and music all separately. You… | — | |
| Community | DinoSWORD update #1 DinoSWORD update! The game is coming along really well so far, up until this point the main focus was in setting up a repeatable gameplay loop. Rough was fine, but it all had to be there: setting up your roster, triggering a fight when 2 pieces collided, and smoothly transitioning from boardgame to fight and back again. That last part was crucial to the design because long waits would be immers… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.