To Type a Tale Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Weekly Devlog 2026-08-30 This week involved finishing the story for chapter 3 and the finalizing of all achievements. As a bonus, I put together a guide for unlocking all the achievements. There are now 28 achievements: 8 achievements for activating/defusing the 4 challenge word types, 2 for the modding mini-story, 3 miscellaneous achievements, 2 for chapter 1's endings, 3 for various choices in chapter 2, 6 difficult… | 25026093 | |
| Weekly Devlog 2026-08-23 This week saw the completion of the encounter side-stories in chapter 3 and the beginning of the interrogation sequence. I also added a few debug tools to help with checking my work on the more complicated parts of the story. The final encounter side-story — waiting in the trees for the third hostile — has been completed. It has the first and probably only bad end where you don't actually die.… | 24896064 | |
| Weekly Devlog 2026-08-16 This devlog series's purpose is twofold: to keep alpha/beta players up-to-date on what is happening with the game's progress, and to give fellow indie devs a peek into how I work through dev challenges. What I realized today is that I haven't detailed how I make these devlogs, which is apparently something that some other indie devs struggle with. So I'll give a quick summary in this devlog ent… | 24765763 | |
| Weekly Devlog 2026-08-09 As promised last week, this week saw the implementation of Steam achievements and the completion of chapter 2. A few other minor changes were made, but those two ate up most of my week. Steam achievements were actually remarkably easy to implement... when running the in-editor version of the game. Unlocking an in-game achievement also triggers the Steam achievement, transitioning from demo to f… | 24641980 | |
| Weekly Devlog 2026-08-02 This week was all about implementing the other three challenge types that I had planned. Rather than hard-coding them, I decided to rework them to be more dynamic. The biggest change is that challenge types are now defined using a JSON file (similar to stories, achievements, and music). The JSON specifies the color(s) of the capsule, its animations, and how it reacts to various player actions.… | 24521118 | |
| Weekly Devlog 2026-07-12 This was a slow week, due to other obligations, but I still managed some exciting updates. Namely, modding documentation is now available! I also began on the HIA portion of chapter 2. You can now generate a sample mod in the user mods directory by going to the options page and selecting modding. This sample mod also includes nearly 4000 words of documentation and a 1300-word extra story in the… | 24174430 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 21:21 | No patch notes · unannounced build | 25156938 | public | 1 | — |
| 6 Sep 2026 | Sun | 21:16 | No patch notes · unannounced build | 25156935 | dailybuild | 1 | — |
| 30 Aug 2026 | Sun | 21:37 | No patch notes · unannounced build | 25026091 | public | 1 | — |