FrontierCraft
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| FrontierCraft — Progress Update, 22 July New skies. Dawn and dusk have a proper colour band, two layers of cloud drift overhead, and nights are lit by a moon that goes through its phases under a sky full of stars. You can see much further. The horizon now stretches out to around 1000 blocks, with distant land fading softly into the colour of the sky. More varied terrain. Biomes blend into each other, cliffs and slopes have their own l… | 24222849 | |
| FrontierCraft — Progress Update, 7 July Magic · Element WANDS shipped: 4 elements (fire/frost/earth/nature) × 3 metal-core tiers (ItemDB 164–175, anvil-crafted with own-biome reagents). LMB casts the element bolt (fireball ignites, frost bolt cripples, stone bolt, nature = an ally-targeting LIFE PULSE heal), Q casts the utility (firewall / frost nova / conjure wall / regrowth HoT). · MANA — a new slow-regen casting resource (100 pt,… | — | |
| FrontierCraft — Progress Update, 4 July Big week. Here's what landed: Combat got deeper · Two new skills: Melee & Archery. Fighting trains them — every level adds damage, up to +30%. Same use-to-improve system as mining. · Leg shots. An arrow to the legs cripples the target for a couple of seconds. Headshots still crit — now flanks and low shots matter too. · Weapon identity. A sword crit opens a bleed. An axe crit sunders armor. Pic… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||