FrontierCraft · published · build 24222849
New skies. Dawn and dusk have a proper colour band, two layers of cloud drift overhead, and nights are lit by a moon that goes through its phases under a sky full of stars.
You can see much further. The horizon now stretches out to around 1000 blocks, with distant land fading softly into the colour of the sky.
More varied terrain. Biomes blend into each other, cliffs and slopes have their own look, shorelines are wet where the water meets the sand, and mountains come in five distinct shapes.
Richer forests and grasslands. Every tree has its own leaf colour, grass grows in three different forms, and fields are broken up into patches of shade rather than one flat green. Canopies sway in the wind.
Better shadows. A shadow is now sharp right where the object touches the ground and softens as it stretches away, so trees and crates no longer look like they are floating slightly above the terrain.
Characters also turn their head and lean toward whatever they are looking at.
The work continues. More visual updates are coming through the playtest, into Early Access, and on to the full release.



