Proto Boxing Playtest
Playing now
3+1 vs. yesterday
19%of peak
All-time peak
1611 Sep 2026
Playing now
3+1 vs. yesterday
All-time peak
1611 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Onboarding prototype Onboarding / Tutorial / Free practice mode. · Minor bugs fixed. | — | |
| Community | Open Playtest Closed - Time to Focus on the Demo As mentioned in the roadmap, Open Playtest is now closed. If you already have access, you'll still be able to play throughout August and keep sharing your feedback on the Steam forums or Discord. However, I won't be accepting new playtest requests for the time being. The reason is simple: it's time to focus on the demo. My goal is to have it ready in the first days of October, and there's still… | — | |
| Game update | Smoother flow overall Fixed animation cuts on KO and round transitions · Fixed corner return issue where fighters would get stuck | — | |
| Game update | Improved flow Better timing for slips and rolls · Improved actions chaining · Fixed keyboard actions missing | — | |
| Game update | Bugfixing & Difficulty Balancing Fixed punches that were dealing nearly 50% damage when they shouldn't · Fixed health dropping to 0 without triggering a knockdown · Difficulty balance adjustments | — | |
| Game update | Punches & Difficulty Tuning Update Punch stat adjustments, lower stamina cost overall, with the jab tuned specifically for more tactical use. · Difficulty curve reworked, now scales more progressively. | — | |
| Game update | Fix configuration latest release Fix in the packaging of the latest version. | — | |
| Game update | Animation Fixes & Punch Flow Update Cleaned up some animations · Tweaked punch settings (body punches make to much damage) | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.