NewsRun Overhaul: Card Drafting Arrives, and We're in Steam Next Fest———Major update
Major update · published 13 Sep 2026, 09:30:10 UTC
Run Overhaul: Card Drafting Arrives, and We're in Steam Next Fest
Hey Dawnseekers, Back in July we tore out combat and rebuilt it as a card battle system. It fixed the fight. It did not fix the run. Here is what kept happening in testing. Fight one was tense. Fight two was tense. By fight five you were playing the same fight again, with the same deck, making the same reads. Every battle worked on its own. Stacked end to end, a climb started to blur. A rogueli…
NewsOutpost Overhaul: Buildings, Dawnseekers & Research Reforged———In-game event
In-game event · published 6 Aug 2026, 16:00:10 UTC
Outpost Overhaul: Buildings, Dawnseekers & Research Reforged
Hey Dawnseekers, Last week we showed you the combat overhaul. This week, the outpost got the same treatment. That's what the outpost looked like before. Flat panels, generic bars, interface elements that could belong to any game. It worked, but it didn't feel like the depths. So we rebuilt all of it. THE NEW OUTPOST — BUILDINGS: Every structure in your colony now sits in a hand-crafted interfac…
NewsCombat Overhaul: Card Battles Have Arrived———In-game event
In-game event · published 30 Jul 2026, 18:38:58 UTC
Combat Overhaul: Card Battles Have Arrived
Hey Dawnseekers, We need to be honest with you about something. While playtesting Zone 1, we kept running into the same problem: you fight a LOT on your way up. And our old combat system, simple attack and defend exchanges, just couldn't carry that weight. It worked. But it wasn't fun by the tenth fight. And a climb to the surface deserves better than "it works." So we made a hard call. We thre…