Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DeepRiseNewsCombat Overhaul: Card Battles Have Arrived
In-game event

Combat Overhaul: Card Battles Have Arrived

DeepRise · published 30 Jul 2026, 18:38 UTC

All newsPlayers around this dateRead on Steam

Hey Dawnseekers,

We need to be honest with you about something.

While playtesting Zone 1, we kept running into the same problem: you fight a LOT on your way up. And our old combat system, simple attack and defend exchanges, just couldn't carry that weight. It worked. But it wasn't fun by the tenth fight. And a climb to the surface deserves better than "it works."

So we made a hard call. We threw the old combat out and rebuilt it from zero.

COMBAT IS NOW A CARD BATTLE SYSTEM

Every fight is now a tactical duel played with cards:

— YOUR DECK: Attack cards, defense cards, and unique cards, each with different energy costs. Three energy per turn. Every placement matters.

— ENEMY DECKS: This isn't solitaire. Every creature in the depths fights with its own deck and its own personality. A Mutated Rat swarms you with cheap aggressive bites. Other things down there... play smarter. Their cards are placed hidden, you commit your moves without knowing exactly what's coming.

— THREE CLASSES, THREE PLAYSTYLES: The Breaker overwhelms with raw damage. The Welded outlasts everything with armor and reflection. The Tinker wins with dodges, traps, and dirty tricks. Each class has its own card pool that plays completely differently.

— PROGRESSION: Level up your survivors and unlock stronger cards, from Rookie basics to Elite cards that can turn a hopeless fight around. The deeper your run, the stronger your deck becomes.

That's the old combat above. We're not going to pretend we miss it.

This overhaul touched almost every fight in the game, and it's the foundation for everything coming next: more enemies, more cards, and combat encounters we simply couldn't build before.

Deep Rise is still on track for Early Access later this year. If you want to help us test the new combat when the preview build is ready, keep an eye on these updates.

And if you haven't yet, wishlist Deep Rise so you don't miss launch.

See you in the depths.

More from DeepRise

Other announcements

All news
Major update13 Sep 2026Run Overhaul: Card Drafting Arrives, and We're in Steam Next FestHey Dawnseekers, Back in July we tore out combat and rebuilt it as a card battle system. It fixed the fight. It did not fix the run. Here is what kept happening in testing. Fight one was tense. Fight two was tense. By fight five you were playing the same fight again, with the same deck, making the same reads. Every battle worked on its own. Stacked end to end, a climb started to blur. A rogueli…In-game event6 Aug 2026Outpost Overhaul: Buildings, Dawnseekers & Research ReforgedHey Dawnseekers, Last week we showed you the combat overhaul. This week, the outpost got the same treatment. That's what the outpost looked like before. Flat panels, generic bars, interface elements that could belong to any game. It worked, but it didn't feel like the depths. So we rebuilt all of it. THE NEW OUTPOST — BUILDINGS: Every structure in your colony now sits in a hand-crafted interfac…