The Last Sideran
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Aug 11 release notes What’s New · Every run now begins with the Navy Interceptor, the ship Zenia first escaped in. · At each new level, the game randomly switches to another unlocked ship. · All available ships will appear before the random rotation repeats. · Fish Swarms and Jellyfish Blooms now alternate during a run. · Difficulty options are now labeled Easy, Normal, and Hard. · Fixed an issue where an in-app pu… | — | |
| Game update | New weapons and improvements Release Notes This update introduces new weapon effects and reworks Green Eyes performance without sacrificing the encounter’s signature swarm. New Weapons · Added the Flower Round, a procedural spinning projectile with sharp, weapon-like petals. · After leaving Zenia’s gun, the flower releases its petals one at a time in multiple directions. · Direct contact cancels the flower and deals impact… | — | |
| Game update | Update focuses on making The Last Sideran more colorful This update focuses on making The Last Sideran more colorful, varied, responsive, and fun to replay. Space environments now use glowing, breathing dark colors instead of relying entirely on black backgrounds. Ships have a brighter neon presentation, and the intro now features a procedural, colorful star-tunnel effect inspired by classic screensavers. Combat received several improvements: Weapon… | — | |
| Game update | Combat & Transition Polish Next-round arrivals now feature a powerful thruster bang, camera shake, braking jets, and a smoother zero-gravity glide. · Asteroid-field exits have returned to their cleaner hyperspace transition. · Nose shields now grow into place instead of appearing instantly. · Fixed Green Eyes repeating after The Assessment in Career mode. · Added larger violet-and-amber Iris Gunners. These enemies fire i… | — | |
| Game update | Green-eye boss patterns New green-eye boss patterns. The boss formation can scatter, wave, split into moving clusters, and rearrange | — | |
| Game update | The Last Sideran story spike and breathing Spike eye now pulses smoothly from the current brightness. The people in the plaza have a small breath to make them seem more alive | — | |
| Game update | Hotfix: New game intro story crash Fixed a crash that occurred when returning to the main menu during the story. | — | |
| In-game event | Career Mode Has Arrived — Begin Zenia’s Story Career Mode Has Arrived — Begin Zenia’s Story This is one of the biggest updates to The Last Sideran yet. For the first time, players can experience Zenia’s complete journey through a new story-driven Career Mode . Fight through escalating levels, unlock ships, confront powerful bosses, and discover what happened to the Siderans. Arcade Mode was built around chasing the highest score. Career Mo… | — | |
| Game update | Hotfix: Stage 3 Progression Fix We’ve identified an issue where some players can defeat all 11/11 enemies on Stage 3 while armed, but the game does not advance. We sincerely apologize for the interruption. We’ve prepared a fix and have deployed the hotfix. Thank you for your patience and for playing The Last Sideran. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.