Aéro: speedrun labyrinthe
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Title | Build |
|---|---|---|
| ✨ Update 15.8: Ptera, Combat and Underground Biome Polish! Another round of improvements for Aéro Speedrun Labyrinth! 🚀 🌌 Added lens flare to planet Ptera to improve its visual atmosphere. ⛰️ Increased the height of the mountains to prevent the player from reaching the water too easily. 💧 Added water collision so the spaceship no longer goes through it. ⚔️ Improved Aero’s retarget pose for a better walk cycle in combat mode. 💥 Added a small explosi… | 25188956 | |
| Update 15.7: The Underground Biome Is Now Available! 🔦 Update 15.7 is here! The underground biome is now available in Aéro Speedrun Labyrinthe. After completing the mission on Planet Ptera, players must return to Clayk, who now gives Aéro the flashlight. A widget also appears to let the player know that the flashlight has been unlocked. With it, players can now explore the underground biome, which is completely dark, and complete the new puzzle tha… | 25169316 | |
| Update 15.6The Ptero-Zombie mission has now been implemented into the game! 🦖🧟 The Ptero-Zombie mission has now been implemented into the game! 🦖🧟 It takes place after Clayk’s first three missions: players will need to return to Clayk, who will guide Aéro toward this new mission involving the Ptero-Zombies. For now, I have intentionally kept the yellow marker cylinders visible so it is easier to locate the Ptero-Zombies during testing. At the end of the mission, Clayk s… | 25154139 | |
| Update 15.5 — The Ptero-Zombies Strike Back! 🧟♂️🦖 The Ptero-Zombies are now much more responsive! They can detect Aéro more easily and will quickly run toward him, even when they spawn very far away on the planet. ⚔️ The combo and finisher systems have also been implemented: chain your attacks to increase your combo counter and unleash powerful finishing animations! 💥 All controls can now be viewed directly from the Start menu, with three sep… | 25142614 | |
| Update 13.4 — Complete Combat System Overhaul The game now features two distinct gameplay modes: Exploration Mode: regular movement, blaster use, and interactions with the world. Melee Combat Mode: a new close-combat system allowing you to attack, counter, dodge, and perform finishers. Melee Combat Controls Keyboard and Mouse Switch modes: H Move: ZQSD, WASD, or the arrow keys Control the camera: Mouse Attack: Left Mouse Button Counter: Ri… | 25130202 | |
| 🇬🇧 Update 15.3 – The Ptero-Zombies Have Arrived 🧟♂️🪽 The ptero-zombies have arrived in Aéro Speedrun Labyrinthe! These new enemies, a mix between pterodactyls and zombies, are now available in a first V1 version on the new planet, near the scientific research laboratory. To find them, look for the three large yellow pillars 🟡: stay near this area, and the ptero-zombies will rise from the tall grass before attacking you. You can take them down wi… | 25104980 | |
| 🇬🇧 Update 15.2 — A New Planet to Explore! 🪐🚀 It’s finally here… a planet is now accessible in the game! 🌍✨ You can now travel directly to this new planet using your spaceship, whether you're flying the Starspeed or another spacecraft. After passing through its atmosphere, you'll be able to land on and explore a large island… which currently happens to be the planet's only landmass! 😅🌊 🔬 The scientific research laboratory has also been… | — | |
| Update 15.1 - Break Station & Clayk Missions Quick Fix Small quick fix to stabilize Update 15. I fixed an issue where the first Clayk mission could get stuck if the player quit the game or crashed during the mission. The mission can now properly return to a replayable state instead of staying blocked. I also fixed a crash that could sometimes happen when leaving the Break Station. The issue was caused by breakable crates that could remain active af… | — | |
| Update 15 - New Interface & Spacebots Comfort Update ✨🚀 For Update 15, I completely reworked the game’s menus and interfaces. The goal was to make everything feel cleaner, more readable, more animated, and much more consistent with the sci-fi/high-tech atmosphere of Aéro Speedrun Labyrinthe. The widgets now have a proper holographic style, with animated elements that make the menus feel much more alive without overwhelming the screen. I also improve… | — | |
| Update 14.9 - Quick Fix: Break Station Optimization 🛠️🚀 Small quick fix for a major performance issue in the Break Station. After several back-and-forth trips, some crates generated inside the station were not being properly removed when the level unloaded. They kept falling into the void while still being calculated by the engine, which eventually caused the whole game to lag. After several Unreal stats tests and a packaged build test, the issue se… | — | |
| Update 14.8 - More comfort, more action! 🚀 Update 14.8 is now available! 🌻 Fixed a collision issue with sunflower seeds, which could sometimes prevent them from being collected properly after falling to the ground. 👊 New attacks are now available for breaking crates! Instead of having only one attack, Aéro now has 4 different crate-breaking attacks, making the action feel more dynamic and varied. 🔫 Improved the blaster auto-targeting… | — | |
| Update 14.7 — Visual Comfort and Fixes I removed the smoke coming from the ship reactors, as it could make visibility less comfortable while flying. I also fixed a box issue related to the drone mission in the volcanic biome, making the experience cleaner and more stable. More content is coming soon. Thanks again to everyone playing the game and following its development. | — | |
| Update 14.6 — Improved Clake Missions This update improves the two new Clake side missions with several fixes and adjustments. Spacebot nests linked to these missions can no longer be destroyed before the mission has actually started, preventing progression conflicts. Dialogues have also been secured to avoid repeated playback or overlapping issues. Clake now keeps looking at Aéro while talking to him, and he can now move between c… | — | |
| Update 14.5 — Two New Missions for Clake Two new side missions featuring Clake are now available: recover his lost necklace from the volcanic biome and destroy more Space Bot nests near the asteroids. Clake now turns 90 degrees and switches animations when starting a mission. Tomorrow, this system will be improved so that he turns directly toward Aero and moves to a different location between missions. Thank you for playing Aero Speed… | — | |
| Update 14.3 — Quick Fix This quick fix introduces a few small corrections: Fixed the remaining spelling mistakes in the names displayed in the options menu. Re-enabled shadows on the Break Station building to prevent sunlight from passing through the walls while the player is inside. Increased the volume of Clayk’s dialogue for the side mission. | — | |
| Update 14.2 — Improved UI and Optimization The interface has been reworked with cleaner, more stylish buttons that fit the game’s sci-fi atmosphere better. Controller navigation has also been improved: focused buttons are now highlighted, making menus much easier to read and use. I also continued optimizing the game, especially around the Break Station, to improve performance and overall comfort. More content is coming very soon. Thanks… | — | |
| Update 14.1 — First Side Mission and Various Improvements This update introduces the very first side mission in the game! Visit Clayk at the Break Station and help him destroy several Space Bot nests within the time limit. This mission is the first version of the new system, so you may still encounter a few issues or bugs. Your feedback will be extremely helpful in improving it before more side missions of this kind are added. Clayk will also graduall… | — | |
| Update 14: Armed Ships and Improved Thrusters 🚀 Today’s update brings a solid upgrade to the ships! I added new propulsion visual effects at the back of each ship, adjusted to fit their individual shapes, plus a new ship shooting system with a crosshair. This is preparing the game for upcoming space missions where you’ll have to aim and shoot targets directly with your ship. Space Bots also react better to impacts now: instead of just being… | — | |
| 🚀 Update 13.8 - Ship Colors & Ring Race Unlocks You can now customize your ships with a selection of colors directly from the Stellar Mechanic menu. For now, I’ve added a first set of colors, but feel free to send me feedback if you’d like to see more options added later. Ships are now also unlocked through Ring Races. Since there are currently only three Ring Races in the game, the ships can be unlocked pretty quickly for now, but more race… | — | |
| Quick Fix 13.7 — Navigation & Spaceships Fixed an issue preventing mouse players from properly using the Stellar Mechanic menu after selecting a spaceship. Holograms have also been added to make each spaceship’s entrance easier to find. Their positioning will be slightly improved tomorrow, as some of them are not yet perfectly aligned with the ground. | — | |
| 🚀 Update 13.6 — The Stellar Mechanic The Stellar Mechanic has arrived! You can now switch between several new spacecraft models. During this initial testing phase, every ship is temporarily available so that potential bugs can be identified through player feedback. If everything works correctly, these ships will soon need to be unlocked by completing new missions. 👽 Three new types of NPCs, each with their own sounds and ambient… | — | |
| 🇬🇧 Update 13.5 — Manual Aiming and Improved Parkour Today, a new improvement has been added to Aéro’s bracelet! In addition to the automatic aiming mode, which still targets the nearest enemy or object, a new manual aiming mode is now available. You can now precisely aim at the target you want using a futuristic crosshair, opening the door to new mechanics and long-distance puzzle interactions. 🎯✨ This update also improves the visual atmosphere… | — | |
| 🌋 The Volcanic Biome has arrived! A brand-new puzzle awaits you in the heart of this scorching biome. Can you solve it and unlock a second entrance to Room 9? 🔥 New content: 🔥 Added the Volcanic Biome and its new puzzle 🚪 Added a second entrance to Room 9 🤖 Added a Space Bot nest to the Volcanic Biome 📦 Added new breakable crates 🔄 Added a “Return to Last Checkpoint” button to the pause menu 🚀 Added areas where you can r… | — | |
| Update 13.3: Bars Have Arrived at the Break Station! Bars have finally arrived at the Break Station, along with new decorations to make the station feel even more alive! This update also adds 11 new dialogues in French and 11 new dialogues in English between the various NPCs at the Break Station. More new content is coming very soon! Thank you to the entire community for your support and for playing Aéro Speedrun Labyrinthe! | — | |
| 🤖 Update 13.2 — The Break Station Comes to Life! The Break Station keeps improving and gradually becoming more alive! Update 13.2 brings several new additions and improvements: 🛸 Improved NPC movement 👽 Added new Noegip characters and increased the number of NPCs inside the station 🗣️ Introduced the translator at the smuggler’s shop, allowing players to listen to and understand certain alien conversations 🎙️ Added a new dialogue between A… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 20:44 | No patch notes · unannounced build | 25195196 | public | 1 | — |
| 8 Sep 2026new | Tue | 14:32 | ✨ Update 15.8: Ptera, Combat and Underground Biome Polish! | 25188956 | public | 1 | — |
| 7 Sep 2026 | Mon | 14:44 | Update 15.7: The Underground Biome Is Now Available! 🔦 | 25169316 | public | 1 | — |
| 6 Sep 2026 | Sun | 16:39 | Update 15.6The Ptero-Zombie mission has now been implemented into the game! 🦖🧟 | 25154139 | public | 1 | — |
| 5 Sep 2026 | Sat | 16:00 | Update 15.5 — The Ptero-Zombies Strike Back! 🧟♂️🦖 | 25142614 | public | 1 | — |
| 4 Sep 2026 | Fri | 18:27 | Update 13.4 — Complete Combat System Overhaul | 25130202 | public | 1 | — |
| 3 Sep 2026 | Thu | 15:33 | 🇬🇧 Update 15.3 – The Ptero-Zombies Have Arrived 🧟♂️🪽 | 25104980 | public | — | — |