Red Rooms
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| 1.6.1 - Fixed a bug on day 1 that allowed the player to take a picture of the blood on the floor before talking to "Gloria". - Fixed grammatical errors on the ending screens. | 25237702 | |
| 1.6 - I fixed a bug with the tutorial page that didn't allow the player to exit when pressing escape (the tutorial menu would just stay there so you had to enter the menu again to close it). - I put the monsters in the tutorial in order and classified them by night so players don't have to spoil themselves of trying to figure out things for themselves. - I fixed a bug with saving brightness changes… | 24869212 | |
| 1.5.9 - Fixed the jump scares to be more sudden (I forgot this in my last update). I will be attempting to provide more performance updates in the future. | — | |
| 1.5.8 Due to a review, I have made the following changes: - Fixed a hitbox for the blood on Day 1. - Fixed jump scares being too loud. - Added a disclaimer for flashing lights. - Changed the "play" button to "new game" to be more clear. - Added the tutorial to the pause menu (which was already there in a previous build). - Fixed some performance issues and stutters. I have a few more things to fix, b… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Sep 2026 | Thu | 18:44 | 1.6.1 | 25237702 | public | 1 | — |
| 21 Aug 2026 | Fri | 19:21 | 1.6 | 24869212 | public | 1 | — |