Sunken Realms Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Various Bug Fixes Necromancer bug fixes, Music manager fixes, crosshair while third person bow, shooting/holding drawn bow takes stamina, nerfed necro and brute health, fixed Finding Cade cutscene, fixed bug with back to back cutscenes | — | |
| Game update | New cutscenes, debug cheat menu enabled Four new cutscenes, press Backspace to open cheat menu | — | |
| Game update | Minor tweaks to v39 • Fixed glowing red material in mines • Weight is no longer a concept, only inventory slots • The final room (after necromancer) is done | — | |
| Game update | Final Enemy TLC • Bone Golem. Will eff you up. • Arachnid- all attacks how forward motion now instead of attacking in-place. Markedly harder. Will likely eff you up. • Wolf attacks and hit reactions also have forward/backward movement. • Added 15 more slots to the stash and a scroll bar. | — | |
| Game update | Sporekin Mage • Sporekin Mage polish pass • AoE poison spore attack added for Sporekin Brute | — | |
| Game update | Crystal Weapon Set Crystal weapon set can now be crafted | — | |
| Game update | Two new enemy types 1) Bone Golem. Found in the catacombs. Basic implementation, using stock attack animations. Will be making all custom ones in the coming weeks. 2) REDACTED. Found in REDACTED. Drops Hexploder spell scroll (if you don't already have it) *Chest in camp that contained Hexploder now removed | — | |
| Game update | Enemy Investigate state, weapon trails, and new weapon block values • Enemy AI Investigate Stat: Enemies now only aggro upon seeing the player. When they hear the player they will walk to the spot where the sound came from to investigate. • All melee weapons now have unique block values, which can be seen in the item tooltip • Each weapon set has a unique weapon trail VFX | — | |
| Game update | Added Hexploder spell Added hexploder to placeholder chest at camp | — | |
| Game update | Custom Keybinds Player can now bind custom keybinds for both KBM and Gamepad | — | |
| Game update | No more repeating rooms Rooms should never repeat anymore in the same run. Also fixed current flow direction issues in new sewer levles | — | |
| Game update | New Sewer Rooms Three new sewer rooms along with swimming, underwater post process, and physics volumes that push the player | — | |
| Game update | July 18 update • Fix for ghost items, in player inventory and stash • Map now just uses radius, not line of sight, for Fog of War • 3 new Catacombs rooms | — | |
| Game update | More Mine rooms • 3 New mine rooms • Gold coins no longer fall through the floor • 'Pots' in mines (spider eggs) got a little glow-up, but still need a little more polish • Fixed bug that was removing valid items from inventory. However I haven't fully solved the ghost item issue. | — | |
| Game update | Final cave room update 5 more Cave rooms, completing the cave level design | — | |
| Game update | Cave collision fix • Fixed issue where slopes in the caves had no collision • Added two rooms to caves | — | |
| Game update | Glittering Grotto Update This patch adds 4 new rooms to the Glittering Grotto section, as well as polishing some existing rooms. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.