Vespera
Playing now
155−27 vs. yesterday
82%of peak
All-time peak
1906 Sep 2026
Playing now
155−27 vs. yesterday
All-time peak
1906 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch 1.0major | 25118511 | |
| Patch 0.15.3 — Offline Combat Reliability Long offline calculations now respect your current activity, affected Spire runs recover correctly, and extreme offline progression remains safely bounded. Offline Combat - Starting Spire, Tower, or The Frontier while Offline Rewards are still calculating no longer allows the previous activity to take control again when calculation finishes. - Offline Rewards continue calculating in the backgro… | — | |
| Patch 0.15.2 — Tower Ascension Modules & Offline Performance August 26–27, 2026 Tower Ascension 🟠 Added three Ascension Module slots, unlocked at Tower 30, Tower 40, and Tower 50. 🟠 Ascension Modules provide permanent combat bonuses: - Crown Assault: +4% Damage. - Bastion Lattice: 4% less damage taken. - Quickstep Circuit: +8% Haste. 🟠 Each Module can be equipped only once. Module selections are saved and correctly applied during combat. 🟠 Added a co… | — | |
| Patch 0.15.1 Fixed issues related to Offline progression and loading difficulty 🟠 Long offline combat returns, including Tower and Spire, now process in responsive batches. Players can enter and use the game while calculations continue. 🟠 Offline results no longer open automatically. The Offline Rewards button displays calculation progress and opens the complete itemized report when ready. 🟠 Existing sav… | — | |
| HOTFIX 15 - Loading Times & Offline combat 🟠 Greatly reduced character loading times after long offline Tower and Spire sessions. 🟠 Improved loading performance while advancing through Tower floors, repeating floors, and using Tower Reclamation. 🟠 Fixed older characters with large Tower progression histories taking significantly longer to load. 🟠 Fixed affected active Spire runs failing to resume offline progression after loading a… | — | |
| HOTFIX: Loading times improved HOTFIX: Loading times improved | — | |
| Patch 0.15.0 ⚔️ Tower Progression & Offline Combat 🟠 Fixed existing Tower 1 characters already between Floors 1,000 and 1,999 sometimes not receiving the first Ascension option. Their reached floor and permanent progression are preserved, and Ascending restarts Tower 2 at Floor 1. 🟠 Tower XP no longer loses value simply because you replay an already reached floor. Online and offline rewards keep the floor… | — | |
| HOTFIX 2.1 RECLAMATION Reclamation now: Uses the strongest included enemy’s HP, plus 10% per additional floor. Never exceeds 85% of the upcoming protected encounter’s HP. Uses average Defense instead of the highest Defense. Keeps its reduced damage. | — | |
| 🏰 Patch 0.14.9 — Tower Ascension & Combat Reliability 🏰 Patch 0.14.9 — Tower Ascension & Combat Reliability 🏰 Tower Ascension 🟠 The first Tower Ascension is now offered when Tower 1 reaches Floor 1,000, before its Guardian fight. Existing eligible characters receive the same option, and later Ascension gates are unchanged. 🟠 After Ascending, Auto-Combat can now combine up to nine previously cleared ordinary floors into one Reclamation fight. B… | — | |
| Patch 0.14.9 - Acension & Spire fixes 🏰 Tower Ascension 🟠 Tower Ascension Fragment opportunities now accumulate daily for up to seven days. 🟠 Elites and Apex Elites guarantee one Fragment while opportunities remain. The Ascension panel now clearly shows owned Fragments, the eight-Fragment Gem cost, and remaining opportunities. 🟠 Offline Auto-Ascend now triggers reliably at unlocked gates and begins the next Tower at Floor 1. 🗼… | — | |
| HOTFIX - Further improved loading times for higher end chars thanks | — | |
| HOTFIX -> Offline returning waiting times fix Hi, There was an issue with the long times to login to a character after leaving it offline for a longer period of time. That should work fine now, | — | |
| HOTFIX 2 GEM FIX Fixed and error where you couldnt add gems while spire was paused | — | |
| HOTFIX - GEM INSERTION ISSUE FIXED Thanks | — | |
| 0.14.7 English — Patch 0.14.7 🏰 Tower Ascension & Waystones 🟠 Jumping back with a Waystone now asks for confirmation and preserves your best floor for the current run. You can continue from any unlocked checkpoint without losing the progress needed for Ascension. 🟠 Waystones can no longer be changed during Tower combat, and attempts to jump beyond the highest unlocked checkpoint are rejected. 🟠 Di… | — | |
| Patch 0.14.5 — Ascension Recovery & Skill Progression 🏰 Ascension Recovery 🟠 Ascension gates now follow the intended curve: Floor 2,000 for the first Ascension, Floor 3,000 for the second, then Floors 5,000, 7,000, and 2,000 floors farther for each later Ascension. 🟠 Auto-Ascend now works with Auto-Combat both online and offline. Clearing the selected gate automatically Ascends, returns the active Tower to Floor 1, and continues climbing. 🟠 Ch… | — | |
| TOWER HOTFIX + BUG FIX FOR NEW CHARACTERS Thansk | — | |
| English — Patch 0.14.4: Tower Ascension Tower Ascension introduces a permanent, repeatable endgame loop. Conquer each rising gate, restart at the real Floor 1 with everything important preserved, and return stronger to climb farther than before. 🏰 TOWER ASCENSION 🟠 Defeat the Floor 2,000 Guardian to unlock your first Ascension. Later Ascensions require Floor 4,000, Floor 6,000, and continue rising by 2,000 floors each time. 🟠 Asce… | — | |
| Patch 0.14.3 — Spire, Frontier & Ironbreaker Fixes Patch 0.14.3 — Spire, Frontier & Ironbreaker Fixes 🟠 Reintroduced Ironbreaker Thorns and Max HP regeneration. 🟠 Fixed Spire Auto-Advance not selecting a Tarot card during online combat. 🟠 Fixed the Frontier Fight button not working after a Spire run was paused. | — | |
| HOTFIX 2.0 FIXING FRONTIER BUTTON STUCK AND EXPLOIT Thanks | — | |
| HOTFIX 1.9 - OFFLINE TOWER CONSUMES FOOD PROPERLY Thanks | — | |
| Hotfix 1.8 Some QoL’s and balancing | — | |
| Patch 0.14.2 — Combat Flow & Interface Fixes ⚔️ Combat Flow & Automation 🟠 Area Combat now continues correctly in both Advance and Repeat modes. 🟠 Repeat Current Enemy now resumes properly after defeat and automatic Food restocking. 🟠 Area and Dungeon combat loops are now independent from the Advance/Repeat selection, preventing flow changes from accidentally stopping automation. 🟠 Dungeon automation now retains its active combat sess… | — | |
| Patch 0.14.1 — Subclass Identity Fix Patch 0.14.1 — Subclass Identity & Sustain This update builds on 0.14.0 with further targeted changes to restore subclass identity. All values below are per rank. 🗡️ Nightblade Duelist * 🟠 Perfect Measure: Confluence now grants +1.5% Attack Speed and +5% Buff Duration. * 🟠 Answer in Kind: Confluence now grants +1% Double Damage Chance. * 🟠 Aegis Step: Initiation now grants +4% Dodge Chance.… | — | |
| PATCH 0.14.0 - TALENTS 2.0 balance and buffs All listed values are per rank. Barbarian Axemaster * Sundering Form: Initiation — Damage increased from 2.5% to 7.5%. * Brass Edge: Discipline — Crit Damage increased from 3.5% to 10.5%. Bloodreaver * Ravenous Beat: Initiation — Attack Speed increased from 1.2% to 3.6%. * Ravenous Beat: Discipline — Double Damage Chance increased from 1% to 3%. Ironbreaker * Answering Steel: Initiation — Damag… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Sep 2026 | Fri | 07:26 | Patch 1.0 | 25118511 | public | 1 | — |