Vespera · published
English — Patch 0.14.7
🏰 Tower Ascension & Waystones
🟠 Jumping back with a Waystone now asks for confirmation and preserves your best floor for the current run. You can continue from any unlocked checkpoint without losing the progress needed for Ascension.
🟠 Waystones can no longer be changed during Tower combat, and attempts to jump beyond the highest unlocked checkpoint are rejected.
🟠 Divine progress is now recorded exactly once when you Ascend, using that run’s best legitimately cleared floor. Waystone jumps, repeated floors, and entered-but-uncleared floors cannot add or duplicate Divine progress. Existing Divine gear, Honing, Gems, and earned progress remain preserved.
⚔️ Activities & Combat
🟠 The Veiled Reliquary can now open after a completed or failed Dungeon and recovers stale Tower or Spire activity states. Genuinely active combat and expeditions remain protected.
🟠 Spire loadouts now remain sealed for the entire active run, including the brief transitions between enemies, and unlock normally when the run ends.
🟠 Manually changing an Execute Auto-Cast health threshold now keeps the exact value you selected instead of replacing it with the talent’s suggested threshold.
🌙 Offline Reliability
🟠 Long offline combat returns now process more efficiently while preserving chronological results, earned rewards, consumed resources, and unfinished reward delivery.