Hangin' Off!
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
214 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
214 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 30/06/2026 Code optimization Quite a few people have pointed out that the game's frame rate isn't always as smooth or stable as it should be. I've spent some time digging into the code and optimized one of the most performance-intensive parts of the game. It's not perfect yet, and you may still notice the occasional stutter, but I hope you'll see a clear improvement. If you're still experiencing performance issues, please… | — | |
| Game update | 26/06/2026 Time limit slider I moved the time limit slider to the track select menu in Arcade mode. By default, the game now gives you 5 extra seconds per checkpoint. You can adjust this from 0 to 10 extra seconds, so you can choose between the original die-hard arcade timing or a more forgiving ride. I hope this makes Arcade mode more enjoyable for both casual players and riders who like to suffer. | — | |
| Game update | 25/06/2026: Time limits update I've rebalanced the amount of time you get when passing a checkpoint on the Intermediate course. It was a bit too generous in my opinion. | — | |
| Game update | Tune your difficulty Balancing the difficulty of the game is a delicate process. It took me a long time to get it to a point where I'm quite satisfied with it. However, it's balanced for... me. So I can understand that the game may be a little too difficult for some players. That's why I've added this "cheater panel", where you can fine-tune three parameters to your liking if you're getting too frustrated. In all s… | 23805527 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.